Re: MTF DISCUSSION

#61
JUST A IDEA

The animations are great, but I think the MTF/Guard units could use new animations.

1) Reloading
I think this would be a good animation.
Also, have the MTF units only have a
certain amount of ammo.

2) Running
There already is a running animation for
them, but make the running animation some
what close to Call of duty's running animation

3) Opening Doors
This would make the game have some good physics,
unlike the MTF's randomly opening door's with there brains

4) New idol animation
Except for them standing still with there guns, make them maybe
put there guns lower and make there backs hunch a bit

5) Talking animation
When communicating on radio to command, make them
put there hand up to there helmet so it looks like there are
talking with the command

Now, this is only a suggestion and does not actually have to be a thing.
But it would be a good idea (I think)

This is my 3rd time posting this -_-
  • Modder of SCP Containment breach.
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Re: MTF DISCUSSION

#64
ON TOPIC WITH NO SHUSHING OF OTHERS OR IT'S KETER DUTY FOR THE WHOLE LOT OF YOU

ANYWAYS, I think MTF should do this:
One member spawns in a random endroom.
One spawns at Gate B.
One spawns at Gate A.

Because I think they all spawn at Gate B, and if they were seperate, it would make wandering more dangerous since you could easily accidentally wander into an endroom and one of them would just be all "SUP BRAH."
aaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Re: MTF DISCUSSION

#65
Stormy wrote: 1.
I also suggest that perhaps we can have MTF scenes on occasion like that on other monitors to give the impression of MTF soldiers making their way through the facility doing their job of securing it. It would also serve as an early warning to the player if an MTF soldier is approaching their area.

2.
I would also like to see a security room where most of the monitors are located for 'ONLY' monitoring the facility and not containment cells. The monitors used for containment cells should be at the location of the cell itself. Perhaps the captain of Epsilon 11 could position himself there, feeding the other MTF soldiers with information on your location as well as other SCPs, survivor holdouts etc... The power room may be more important with this idea since disabling the cameras could be useful to keep the MTF soldiers from finding the player as quickly.

3.
The MTF should also be seen interracting with SCPs, especially escaped ones. I would like to see 096 reacting to an MTF if he is unfortunate enough to see its face. However, it should not be easy as I would assume they are the best at what they do. They wouldn't make such mistakes easily. I would like to see perhaps an MTF being seen by the player being dragged off by 106. That also would be cool.

4.
Here is my last idea about MTFs so I don't bog you down with information overload. I would like to see the MTF soldiers progressively reduce in number. For instance. They are called Nine Tailed Fox because there are nine members to the squad, correct? Well what if they start off as nine but as a few get picked off here and there by 173, 096 and 106, they become fewer in number. This would give the player a little more of a fighting chance to escape them and perhaps escape the facility if they can last that long. I would suggest no fewer than 5 should die. I imagine the difficulty level with this idea would appear more like a pyramid. The difficulty starts off low since the player is dealing mostly with SCP 173 and 106 mostly. Then it rises to a peak when the MTF's show up in full numbers and strength. But as they began to reduce in number, the difficulty settles down a bit to allow the player to progress. Anyway, its just an idea.
1 and 2 disagree. I would rather see updates with the MTF's interacting with the SCP's like in your third suggestion.

In additon to SCP-096, I have a few other SCP's I'd like them to interact with.

SCP-008: MTF units attempt to close the leaked container if the player has not already contained it.
SCP-049: MTF units terminate the two instances of SCP-049-2 and try to sedate SCP-049, whereupon they will return him to his containment chamber and close it.
SCP-035: If the player hasn't freed SCP-035, MTF units will activate the decontamination gas and terminate the possessed scientist before returning SCP-035 to its glass case.

Re: MTF DISCUSSION

#66
To be honest, I got this sudden want to have the MTF's actually have a deeper communication mechanic. Take Half-Life 2's Civil Protection and Combine soldiers for example. If you didn't know, they actually have multiple cool subtle realism additions:

Each squad has a name and a leader.
Air support is assigned a name by the game.
Each soldier has their own name that they use to communicate they are moving around and going to cover.
When they do ANYTHING at all, they speak their movements.
They chat among themselves and actually make their own strategies, telling each other they'll cover them, they should move, they're nearing the enemy, etc..
They patrol areas and actively search for the player, if they know they are around.
They put together sentences from multiple words which fit in a pre-determined template. For example, a template could be like: SOLDIER_NAME [e.g Delta Four], AT, LOCATION [e.g. Substation Sector-Six], STATUS [e.g. Been shot], ACTION [e.g. Moving to cover] can make something like "Delta Four at substation sector six is hurt badly, moving to cover", or it could make "Delta Four at substation sector six is in trouble, taking cover".

If SCP:CB was to have this... it'd be one great doozy of a gameplay addition, for sure. Makes the world seem more realistic, so the MTF's aren't just AI with some scripted and repetitive phrases. Gives 'em some real-time And it would actually be a massive benefit to the game, as it's actually benefitial.
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Re: MTF DISCUSSION

#67
WillWow_mc wrote:To be honest, I got this sudden want to have the MTF's actually have a deeper communication mechanic. Take Half-Life 2's Civil Protection and Combine soldiers for example. If you didn't know, they actually have multiple cool subtle realism additions:

Each squad has a name and a leader.
Air support is assigned a name by the game.
Each soldier has their own name that they use to communicate they are moving around and going to cover.
When they do ANYTHING at all, they speak their movements.
They chat among themselves and actually make their own strategies, telling each other they'll cover them, they should move, they're nearing the enemy, etc..
They patrol areas and actively search for the player, if they know they are around.
They put together sentences from multiple words which fit in a pre-determined template. For example, a template could be like: SOLDIER_NAME [e.g Delta Four], AT, LOCATION [e.g. Substation Sector-Six], STATUS [e.g. Been shot], ACTION [e.g. Moving to cover] can make something like "Delta Four at substation sector six is hurt badly, moving to cover", or it could make "Delta Four at substation sector six is in trouble, taking cover".

If SCP:CB was to have this... it'd be one great doozy of a gameplay addition, for sure. Makes the world seem more realistic, so the MTF's aren't just AI with some scripted and repetitive phrases. Gives 'em some real-time And it would actually be a massive benefit to the game, as it's actually benefitial.
I strongly agree with this. It'll give the MTF a more menacing atmosphere if they're closer to realistic military. They already joke and chat around in the radio, but they need to get more. I understand if it's hard to code, but this is a great suggestion.