Re: SCP-106 DISCUSSION
#41Alright, but couldn't you still transport the player to the PD without trouble, or is that impossible?
Aside from its generation and the fact that it's a series of moving parts, the PD acts like every other map. Why wouldn't you be able to teleport to it, that's how 106 works now.Ltn Vasquez wrote:Alright, but couldn't you still transport the player to the PD without trouble, or is that impossible?
By playing puppet, he would be holding the person hold by his hair and moving him about so he looks fully alive. The man would be calling for help in a weak voice. He'd execute the man as you approach and laugh to taunt you.whathopercy wrote:I still can't get over that avatar.
ON TOPIC:
By playing puppet, is he like twisting the body around like a zombie, or is wearing the corpse and doing the movements?
Other than that, it all sounds horrific.
A mod, eh? Do you intend to make SCP-106 more than he is right now, or are just sticking to editing only his sound files?Omniary wrote:I actually did edit 106's sound files for a mod that I did (unreleased), and the main objective of mine was to make 106 much more noisy and loud. I basically edited every file that he made to be about 30 seconds longer with moaning and gurgling at random intervals, so if he made one sound, it wouldn't just be for a couple of seconds.
Return to “Ingame Entity Discussion”