Re: SCP-106 DISCUSSION
Posted: Mon Sep 16, 2013 10:52 am
he should be able to make a corrosion effect to ANY solid matter it touches
Spoiler
cuz he unly make this kurusin ifekt un spon puitnsJumpscares? Eh, no. Jumpscares ruin the horror experience, and you get used to them after the first or second time. I can understand this:SCP-500 wrote:How about some more jump scares in the pocket dimension?.
For example
-You walk through a corridor and a corroded body drops and dangles from a string in front of you.
-Illusions of 106 or maybe other SCP's as 106's way of messing with you.
-a torture room that the player is sent too if he follows the wrong path too many times, maybe a scripted event where 106 tortures the player.
Also what about a room based on a mobius strip, or one of those optical illusion pictures, where going down leads up and stuff like that.
and perhaps-Illusions of 106 or maybe other SCP's as 106's way of messing with you.
because that makes sense. But those do not count as jumpscares. The only one I'm kinda "NO!" about is this:-a torture room that the player is sent too if he follows the wrong path too many times, maybe a scripted event where 106 tortures the player.
It's my opinion, and SCP: CB is fine as it is without jumpscares and pop-ups that some other horror games do, and they do nothing but annoy the player. I agree with 2/3 of that list, but the first one, "NO!" is what I say. We already have enough heart attack moments with and jumpscares will distract from it.-You walk through a corridor and a corroded body drops and dangles from a string in front of you.
It wouldn't be fair to newer players.LukeDude759 wrote:The MTF should be able to contain 106 themselves. If you take too long to get to gate A, they announce that they've contained 106. If you get to gate A after that, there's no 106 to distract them from you.
They do contain 106 themselves. At least if they reach his chamber correctly, they're supposed to. Which is next to impossible with dem MTF and their antics.LukeDude759 wrote:The MTF should be able to contain 106 themselves. If you take too long to get to gate A, they announce that they've contained 106. If you get to gate A after that, there's no 106 to distract them from you.
Come to think of it, it is pretty much impossible. He is mostly found outside, and the MTF only enter his containment chamber when the player is inside, and getting out is impossible unless you go through the locked door and wait for the MTF to take their time clicking buttons and pulling switches until something good happens.Omniary wrote:They do contain 106 themselves. At least if they reach his chamber correctly, they're supposed to. Which is next to impossible with dem MTF and their antics.LukeDude759 wrote:The MTF should be able to contain 106 themselves. If you take too long to get to gate A, they announce that they've contained 106. If you get to gate A after that, there's no 106 to distract them from you.
Yeah, they speak like the flesh dissolving pedo dude isn't a flesh dissolving pedo dude. "Meh, just another thing out of 1000+ things in this facility than can kill me."Ltn Vasquez wrote: Also, on an unrelated note, have you heard the sound for when MTF see 106? It's sounds too unemotional, as for a normal person, fleeing in fear was the way, and speaking in MS Sam and walking away in a casual manner was normal for MTF.
That's probably very much how they feel toward any other SCP in this facility if they were trained well enough. My imagining of the MTF would be very objective driven, emotionless and cruel. If these guys are the best of the best, I wouldn't really anticipate them saying something that would fit the Black Mesa Source HECU better.guysensei1 wrote: "Meh, just another thing out of 1000+ things in this facility than can kill me."
I find the bridge portion of the PD to be more annoying than anything else. The character moves so damn slowly that even when I try to time my movements, I still get squashed.I do agree that the troll pillar bridge should be removed entirely, it's to be frank, just unfair to new players.