Page 9 of 11

Re: SCP-106 DISCUSSION

Posted: Sun Oct 20, 2013 10:01 pm
by The Plague Docter
Well, I guess it would be a bit pathetic if what they called a "light gun" Was a laser pointer, And actually scared him.

Re: SCP-106 DISCUSSION

Posted: Thu Oct 31, 2013 12:20 am
by Bartoloxxd
Suggestion:

If SCP-106 is close to a MTF more than the player, SCP-106 will take the MTF to his Pocket Dimension, so, the MTF dies and you get rid from 106 for awhile.

Another suggestion:

You can pick up weapons from dead guards/MTFs (like the one in the SCP-079 chamber) or the dead MTFs that should appear after 106 stops "playing" with them if the previous suggestion is approved.

Re: SCP-106 DISCUSSION

Posted: Thu Oct 31, 2013 12:43 am
by Theimperfectbeing
Bartoloxxd wrote: Another suggestion:

You can pick up weapons from dead guards/MTFs (like the one in the SCP-079 chamber) or the dead MTFs that should appear after 106 stops "playing" with them if the previous suggestion is approved.
It has been said a million times that THERE WILL BE NO WEAPONS FOR THE PLAYER.

Re: SCP-106 DISCUSSION

Posted: Fri Nov 01, 2013 5:13 pm
by BJFowLer
Yeah let's not bring up the whole weapon debate again. Back on topic, I think Larry needs much more build up to him ---The body dropping from the roof is a great start--- I agree with the suggestion of him leaving corroded objects and doors around where he's been.

Re: SCP-106 DISCUSSION

Posted: Sun Jan 26, 2014 3:09 pm
by Jurassic
I think SCP-106's Pocket Dimension is a little too easy to escape from in my opinion. I also find that I don't see SCP-106 that often in the Pocket Dimension. It doesn't really feel like he is hunting me down. I think something that should be added is that when you go down halls, you should see SCP-106's glowing eyes as you look down the halls. I think this would add more of a scary effect, and make it seem like SCP-106 is really hunting you down.

I also think that sometimes SCP-106 should walk through walls right in front of you as you walk down the halls. This would add a nice jump scare in my opinion. I think one more thing that could be added to the Pocket Dimension is more traps. Seems the only traps are those pillars that just slide across your screen. Those pillars can be easily avoided if you just wait for one to pass by, and then continue walking forward.

I also think to add a little more of a scary effect to the Pocket Dimension is when you look behind you, you should occasionally see SCP-106 slowly stalking you. Well these are the ideas I have to make the Pocket Dimension more scary and harder to escape from. All feedback is welcome :D

Re: SCP-106 DISCUSSION

Posted: Thu Feb 06, 2014 1:59 pm
by RaptorCyclone
I think that there should be an addition to the pocket dimension where an npc with the 106victim texture is floating closer to the player, but does nothing when touched. It could be a way to creep the player out.

Re: SCP-106 DISCUSSION

Posted: Sat Feb 08, 2014 4:04 am
by seaal
Bartoloxxd wrote:If SCP-106 is close to a MTF more than the player, SCP-106 will take the MTF to his Pocket Dimension, so, the MTF dies and you get rid from 106 for awhile.
The MTF unit is Nine Tailed Fox. It's not just some ordinary one. I'm pretty sure they aren't going to kill them off.

Re: SCP-106 DISCUSSION

Posted: Sat Feb 08, 2014 4:44 am
by spartan322
That doesn't give them any invincibility from SCPs. If they are attacked by an SCP as dangerous as 106, then they are fucked. There are no "special" forces that get a break. During a containment breach, anyone in the facility is as good as dead.

Re: SCP-106 DISCUSSION

Posted: Sun Feb 09, 2014 10:54 pm
by seaal
What I meant was, if they killed one of the Nine-Tailed Fox members, it might mess up something on the SCP Foundation site, but it turns out, there are no records of Nine-Tailed Fox. So if they want to make a thing that can get them killed, then okay.

Re: SCP-106 DISCUSSION

Posted: Tue Feb 11, 2014 1:06 pm
by spartan322
It doesn't work like that. The Foundation site doesn't revolve around the game, if something happens in the game, it doesn't affect the site or its content in any way.