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Re: SCP-096 DISCUSSION

Posted: Mon Jan 27, 2014 3:28 pm
by spartan322
The difference is that you can escape 173 and 106, however, if you mess with 096, you are screwed. That's why he has different spawn locations and times. Different SCPs, different rules.

Re: SCP-096 DISCUSSION

Posted: Wed Jan 29, 2014 7:58 pm
by Serimah
[youtube]8hcK5tNFPis[/youtube]


SCP-096 seems to have a tendency to follow the player around if one is patient enough to let him?
Sadly MTFs did not react to him at all. Either idle or enraged.

Re: SCP-096 DISCUSSION

Posted: Wed Jan 29, 2014 9:41 pm
by SCP-500
spartan322 wrote:The difference is that you can escape 173 and 106, however, if you mess with 096, you are screwed. That's why he has different spawn locations and times. Different SCPs, different rules.
This, 096 is super overpowered, one mistake and that's the end of your game right there.

Re: SCP-096 DISCUSSION

Posted: Tue Feb 18, 2014 5:27 am
by InTheNight
Heyy !I wanted to make a request addition an object, a sheet of accident report about SCP-096, here the link:

http://image.noelshack.com/fichiers/201 ... cir096.jpg

I to soak the sheet with blood to the bottom and I make a tear, that took 2 hours for all to refine, to correct all the small problems.

Do you like?

Re: SCP-096 DISCUSSION

Posted: Tue Feb 18, 2014 6:20 am
by Omniary
InTheNight wrote:Heyy !I wanted to make a request addition an object, a sheet of accident report about SCP-096, here the link:

http://image.noelshack.com/fichiers/201 ... cir096.jpg

I to soak the sheet with blood to the bottom and I make a tear, that took 2 hours for all to refine, to correct all the small problems.

Do you like?
It's interesting, though the only problem is that the grammar isn't particularly correct in a lot of parts. I could try to rewrite the document if you'd like.

Re: SCP-096 DISCUSSION

Posted: Tue Feb 18, 2014 7:22 pm
by InTheNight
Sorry, the problem is that i'm French and that i'm not very strong in this language, if you want bring your assistance, I would be happy ! 8D

Re: SCP-096 DISCUSSION

Posted: Tue May 06, 2014 8:09 am
by deacyjohny
Hallo! It s a message for Regalis and other creators of SCP - Containment Breach.
Thanks in advance for reading this post!
Regalis, I request you three things associated with the game SCP-Containment Breach. Do it so that SCP-035 changed the face :035: . To MTF can die from SCP-012 and SCP-008 :MTF: . Add old model of SCP-106. Do it so that SCP-106 often passed through the slits on the wall than the corridors. Make new SCP-106 s skrimmer. That it was like on SCP-895. It is better :106: . Improve SCP-096 (not texsture it is cool). Make it so that it was easier to provoke, and he reacted to other NPCs. More so he can break down the walls :096: .
Please, make this in next versions! Thank you in anvance! :) :) :)
deacyjohny
Class-D

Re: SCP-096 DISCUSSION

Posted: Tue May 06, 2014 1:30 pm
by Akatos
deacyjohny wrote:Hallo! It s a message for Regalis and other creators of SCP - Containment Breach.
Thanks in advance for reading this post!
Regalis, I request you three things associated with the game SCP-Containment Breach. Do it so that SCP-035 changed the face :035: . To MTF can die from SCP-012 and SCP-008 :MTF: . Add old model of SCP-106. Do it so that SCP-106 often passed through the slits on the wall than the corridors. Make new SCP-106 s skrimmer. That it was like on SCP-895. It is better :106: . Improve SCP-096 (not texsture it is cool). Make it so that it was easier to provoke, and he reacted to other NPCs. More so he can break down the walls :096: .
Please, make this in next versions! Thank you in anvance! :) :) :)
deacyjohny
Class-D
Suggestions like that should be posted in this thread: http://scpcbgame.com/forum/viewtopic.php?f=5&t=3210
Also, please don't post the same text three times and in a thread where it's completely off-topic.

Re: SCP-096 DISCUSSION

Posted: Mon May 26, 2014 9:12 pm
by RancidBuffalo
Would it be possible to implement Room-Based Pathfinding for SCP-096?

To be more specific, have his AI check for the room he's in and check if the player is not in that room at the same time. Then, have him follow a preset path for that room, perhaps a set of coordinates specified in the rooms.ini.
That way, SCP-096 will not get stuck and be able to quickly and efficiently get from one door to the other, especially in parts of the map with stairs, particularly the enormous room with the SCP-682 document. There would be no more need for the non-canon teleportation mechanic.

EDIT: If the player is in the room, SCP-096 would use his existing AI to try to get to the player. If he gets stuck, once the player is no longer in the room, he will read the pathfinding data.

Re: SCP-096 DISCUSSION

Posted: Sun Jun 22, 2014 3:05 pm
by scubes
I have an interesting thing to add to the player when 096 is looked upon... You could perhaps add a mechanic that when you are being chased by 096 your character shakes in fear with the camera motion and everything. It would be more immersive because if you have an inevitable fate sprinting at you wherever you are in the world you would most definitely be shaking.