Serimah wrote:I think those mechanics would be quite difficult for Regalis, with the current Engine being rather limited in its use and all.
But please correct me if I'm wrong! However, 096 prying open doors would require a model animator to create a suitable animation for 096 first.
Then this animation would need to be played each time he encountered a door.
Since 096 can rip open ANY kind of door, locked or not, the animation would end up looking a little displaced at times depending on the type of door he's facing.
Potentially some doors open in diffrent directions. So it would weird to see 096 tear the door to the right while it's actually going to the left. (Yeah, I spent some time really thinking about this stuff)
What I'm currently wishing for is a bigger space to encounter 096 in. And maybe leaving a piece of paper with Info on 096 somewhere nearby.
I've watched countless people who are new to Containment Breach. And many just do NOT know not to look at his face simply because the guard who's getting killed only says "Oh god... I saw his..."
Which left many players pondering, not realizing the fact that he meant his face. While I know that CB is not exactly "newbie friendly" it could give new players at least a LITTLE help or reward them with Info papers if they take the effort to actually search places thoroughly.
Like... notes indicating how to handle certain SCPs more clearly.
He could just rip a hole in the door or knock it down, no matter what, maybe. Those doors would always be open after that. If 096 doesn't kill you, 173's unimpeded access would probably kill you.
Or maybe it's just that 079 is following 096's movements and is kindly opening the doors for him! :3
As far as not knowing to look at his face, I'm pretty sure his document mentions it (and even if you haven't found his doc yet, you can use 914 to eventually get to it if you want to read all of them). But if the guard's lines change to explicitly say that he saw his face, it might still be better. o3o I think CB is meant for those that have a grasp on the different SCPs anyway, though. It's not really meant for those totally new to the universe. And even if it's not, it still has the documents on the SCP in question nearby. The game doesn't really care if the player reads or not, but it's their problem if they don't. We don't need to hold their hand and MAKE them read the documents. Besides, that would start to get really annoying for older players/those familiar with the universe.