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Re: SCP-372 DISCUSSION

Posted: Sun Feb 17, 2013 10:05 pm
by BJFowLer
Jimmies Ruslted

Re: SCP-372 DISCUSSION

Posted: Mon Mar 18, 2013 6:54 pm
by Stormy
Ruins72 wrote:Here we go...



Please give feedback. Criticism is fine as long as it's constructive.

I love that design. It seems to take in account the description of the creature well.

Re: SCP-372 DISCUSSION

Posted: Mon Mar 25, 2013 6:57 pm
by Spiffycat
Why make a new model if we can barely see it.

Re: SCP-372 DISCUSSION

Posted: Tue Mar 26, 2013 12:17 am
by garbo
Spiffycat wrote:Why make a new model if we can barely see it.
Hmmm... that's true

Re: SCP-372 DISCUSSION

Posted: Tue Mar 26, 2013 4:34 am
by BJFowLer
Yeah but it should still look good no matter what.

Re: SCP-372 DISCUSSION

Posted: Mon Sep 16, 2013 1:38 pm
by Maikcollos
Omniary wrote:
Juicy wrote:
whathopercy wrote:Shouldn't 372 occasionally injure the player?

In the article, it says that one of the D-Class was injured and something of his got ripped off. Maybe this could occasionally happen, giving the medical kit a new usage.
I think that it happened because there were too many people trying to look at it
Yeah, it was heavily implied 372 took out his eye. 372 isn't naturally aggressive, only when its presence is compromised by too many viewers.
if there were MTFs could he kill the player/mtf
e. g. Gate A

Re: SCP-372 DISCUSSION

Posted: Mon Sep 16, 2013 1:54 pm
by D-9999
And no matter what, even if we barely see a model, it should still look good.
Like the H.I.D. Turret, and Lure Subject table/bed.

Re: SCP-372 DISCUSSION

Posted: Mon Sep 16, 2013 4:37 pm
by Omniary
I think 372 could be implemented in a way that it doesn't use a model, while still looking better. It could use multiple 'leg' screen overlays that spin and overlap like the smoke in game. That way instead of seeing a distorted 106 model scurrying from afar, you see 10 or so legs fly and spin out of the corner of your screen.

Re: SCP-372 DISCUSSION

Posted: Tue Sep 17, 2013 3:42 am
by Trialtrex21
Omniary wrote:I think 372 could be implemented in a way that it doesn't use a model, while still looking better. It could use multiple 'leg' screen overlays that spin and overlap like the smoke in game. That way instead of seeing a distorted 106 model scurrying from afar, you see 10 or so legs fly and spin out of the corner of your screen.
Honestly, that'd look quite cheap. I could see how it would be better than the current method. However, there are other, more effective methods that could be used.

Re: SCP-372 DISCUSSION

Posted: Sun Oct 13, 2013 7:37 pm
by Kenneth crooker
Here's some neat ideas.

-SCP-372 should make shrieking/hissing sound when seen. This would give the player a bigger jolt when SCP-372 is sighted.