Re: INTRO/POST INTRO DISCUSSION

#52
mrslig100 wrote:If this settles everyone lighting lust then im happy anyway :P
How did it start with blitz3D anyway I only found about this game a few months before joining.
Reg doesn't know how to use anything else, though I believe he has minimal experience in cpp. Remember that answer42 is writing a custom engine in cpp/SFML/GL.
M-x dingus-mode

Re: INTRO/POST INTRO DISCUSSION

#56
Omniary wrote:Loved the changes to the intro, as minor as they were. I think the two Class D's should certainly be given some lines at this point.
Yeah, I agree. Maybe where the player sits in his cell, during the initial intro, two Class Ds could talk, when you can hear them through walls.. Or just try to put a Class D in D-9341s cell, so he can talk. But, obviously D-9341 can talk to him? I‘m thinking when MTF will come, the D doesn't listen to him and he shoots the D. Noting that these ideas where discussed in first pages of “Improved intro“ thread.

Here's.my idea:

When D-9341 arrives at the containment of 173, two D-Classes will talk silently:

“I‘m scared man, I don't want to do this. Seriously.“

“Take a deep breath and calm down.“

“Shh. Here's the other D coming. Let‘s get ready.“

Then the original intro continues.

Re: INTRO/POST INTRO DISCUSSION

#57
Two suggestions for the intro:

A more detailed and accurate introduction to the inventory would be helpful. Currently, the hardcoded text references the "Tab" key even when you've bound the inventory to a different key. It would also be a good idea to tell the player to double-click to use items, that they can move while reading documents, and that they can stop reading by opening the inventory again. (It can be easy for a newbie to forget that they can read and walk at the same time, when the guard is rushing them.)

Also, adding just a little bit of personality to the other two Class-Ds might be nice. Doesn't have to be anything big; I can see something small like this working:

Intercom: "...Please enter the containment chamber."

D-1: [Wordlessly looks back at D-2, ask if to ask, "This seem weird to you, too?"]

D-2: [Answers D-1's gaze with a shrug.]

[The D-Classes look forward and then enter.]


Mods: Sorry if this counts as a necropost. It seems like "the" official thread to post intro suggestions in.

Re: improved intro idea

#59
SCP 513 wrote:I had this idea for a while.

D-9341 sleeps and dreams, in a dream appears SCP-990. He tells to D something, like for example: Wake up, wake up... I am your dream... This is dreamworld... Soon, you will encounter an event you've never seen it before.

A jeep drives and then the other Class-D wakes 9341 and says “Hey, wake up dude! We arrived.“ Then MTF says “D-9341 Move up or you will be terminated.“ Then you begin to control 9341. You walk to Foundation entrance and then to your cell. You. go to bed, a day passes and when it passes and you hear an MTF talking to Class D in other cell and shoots for not listening.And it's the original intro sequence. So? Thoughts?
INCREDIBLE IDEA!!

Re: INTRO/POST INTRO DISCUSSION

#60
I've read through the whole discussion and I've got a few ideas.

The game can start off with the player in some sort of location (like an alley or a street or something) with heavy implications that a crime took place and you are running away from it. As you are running, you are being taught basic controls (moving, looking around, crouching, etc.) Quick side note: instead of blatantly telling the player "Use WSAD" to move, you can have a poster or graffiti with the controls on that instead. While running and learning, SCP 990 can be vaguely seen in hidden locations and he's whispering clues about the events that are about to take place. The event will end when the player rounds a corner and is blinded by a police spotlight, in which he then wakes up in the SCP Foundation (this connects to the flash that the player sees when they wake up) and the normal intro plays out.

This is something I've been thinking of before joining the forums, but after reading what's been said, I highly doubt this will be met with praise. I want to say it anyway to get ideas flowing and my thoughts out.

The player is escorted to a random area in the facility where they are given a mop and they have to clean the area. After that is finished the player is escorted to breakfast where they witness a fight between other Class D personnel. Guards standing on balconies gun the two people down and the player is escorted back to his cell, where shortly afterwards the player is then escorted to 173's containment cell and shit hits the fan.

The original idea was to have the player clean 173's cell and then go do other chores around the facility for an entire day, only to wake up the next day and have everything go to hell. I threw that idea out because the general idea is to keep the intro short without needless details.

That's my thoughts, if you wanna expand on them, feel free. If you want to call me an idiot, that's fine too.

I just remembered one more idea I had. When the player is leaving SCP 173's cell, or that room his cell is in, the player is hit by a chunk of ceiling (or something else, I don't know) that got dislodged during the shaking from earlier. To me, this seems like it'll explain why the facility is dark and mostly devoid of life after just previously being bright and full of people in just a couple of minutes.
Last edited by Sprayerdude220 on Sun Aug 09, 2015 9:06 pm, edited 1 time in total.
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