I accept. Why would people want this?Glitch wrote:Don't really like the idea of involving 990, just doesn't work.
*Hears 990 talking in ending.*
Exactly, someones said it before I even got a chance.Someone mentioned in an earlier post that 990 being in the intro scene wouldn't set up a mood.
I'm sorry, but that's stupid.
I think 990, if done correctly, can set up a perfect atmosphere of something foreboding that is about to happen. Something chaotic and dreadful is about to happen and a mysterious old man is giving you vague eerie hints at it. How is that not atmospheric? How is that not setting the mood? Again, if done right, 990 could help add a layer of something "being off" to new players and I love that idea. Just because something cliche doesn't mean it's a horrible idea, it doesn't mean it can't work.
And what about Mac and Linux users? and the optimization?mrslig100 wrote:Different engines are for n00bs!
Animating and using textures to simulate lighting can do everything if done right.
The old PlayStation silent hill games didn't need a engine with a lot of horsepower to drive their games.
And they did the trick wonderfully using the resources they had.
SCP in the 7th/8th gen era could be done without breaking a sweat!
Dont know what your all complaining about it for.
I looked it up, can't seem to find any good shots of what it looks like. Do you mind sharing some screenshots of games with Ogre3D?mrslig100 wrote:What about ogre3D, that looks good.
[youtube]http://www.youtube.com/watch?v=O5Hf7Cr3 ... dded#at=60[/youtube]