Yea, you have to enter the room of the Control Room's entrance, if you just noclip into the room of the levers, the system will think that the player has not came yet.Dality wrote:It's all good with 096 and such, but I've got an Electrical Center bug.
Every time when 079 asks me to turn on the remote door control and I go there to do it, the levers are just like this: http://cs402820.userapi.com/v402820316/ ... 8ym6K0.jpg I can't touch them and do anything about it.
It happened to me a couple of times when I used noclip to get to the nuke room, but I didn't use cheats this time.
Re: v0.6.5 Changelog/bugs
#12So far for me it seems the magnets On thing in 106's room has been changed.
I tried to call him with the lever on On, and nothing happened, the d class screamed 4 times, still nothing.
He only appeared when i turned the magnets off.
I don't say this is a bug, but a fix that has been made to the magnets on thing.
Can you all please respond to this post to confirm if this fix has been added.
I tried to call him with the lever on On, and nothing happened, the d class screamed 4 times, still nothing.
He only appeared when i turned the magnets off.
I don't say this is a bug, but a fix that has been made to the magnets on thing.
Can you all please respond to this post to confirm if this fix has been added.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Re: v0.6.5 Changelist/bugs
#13I turned control off and talked to 079, but the instant I went to the electrical room his voice came on and said "The doors to gate B are now open." Even though I didn't touch the levers.

DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: v0.6.5 Changelog/bugs
#14I get the same behavior as always. Did you check 106's state and position when he failed to spawn?Sparks wrote:So far for me it seems the magnets On thing in 106's room has been changed.
I tried to call him with the lever on On, and nothing happened, the d class screamed 4 times, still nothing.
He only appeared when i turned the magnets off.
I don't say this is a bug, but a fix that has been made to the magnets on thing.
Can you all please respond to this post to confirm if this fix has been added.
M-x dingus-mode
Re: v0.6.5 Changelog/bugs
#15Yes, and i hope the magnets get fixed.MonocleBios wrote:I get the same behavior as always. Did you check 106's state and position when he failed to spawn?Sparks wrote:So far for me it seems the magnets On thing in 106's room has been changed.
I tried to call him with the lever on On, and nothing happened, the d class screamed 4 times, still nothing.
He only appeared when i turned the magnets off.
I don't say this is a bug, but a fix that has been made to the magnets on thing.
Can you all please respond to this post to confirm if this fix has been added.
It doesn't make much sense storywise that he can trapped with magnets, when he is unable to escape with magnets.
Except for that monthly hunting breach he has.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Re: v0.6.5 Changelog/bugs
#16Made one here: http://scpcbgame.com/forum/viewtopic.php?f=11&t=873Sparks wrote: Yes, and i hope the magnets get fixed.
It doesn't make much sense storywise that he can trapped with magnets, when he is unable to escape with magnets.
Except for that monthly hunting breach he has.
Let me know if it works for you
M-x dingus-mode
Re: v0.6.5 Changelog/bugs
#17Works like a charm.MonocleBios wrote:Made one here: http://scpcbgame.com/forum/viewtopic.php?f=11&t=873Sparks wrote: Yes, and i hope the magnets get fixed.
It doesn't make much sense storywise that he can trapped with magnets, when he is unable to escape with magnets.
Except for that monthly hunting breach he has.
Let me know if it works for you
Thanks man, you could give it over to Regalis, so the magnet fix could be used in future version of SCP: Containment breach.
You should have credits for making it.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Re: v0.6.5 Changelist/bugs
#18Hello everyone, in the latest version (0.6.5), I noticed a lot of bugs!
1. When you load a saved game, I fall through the floor.
2. Not sure this is a bug, but when you try to lock SCP-106 in the cell, he somehow got out of it.
3. Sometimes an error "memory access violation".
4. When I took office, the ceiling fell Officer Class D.
1. When you load a saved game, I fall through the floor.
2. Not sure this is a bug, but when you try to lock SCP-106 in the cell, he somehow got out of it.
3. Sometimes an error "memory access violation".
4. When I took office, the ceiling fell Officer Class D.

Re: v0.6.5 Changelist/bugs
#19I fell through the floor.....Just thought you should know....
My name is John...Yes you can call me that...Yes it's a bland name, but it gets the job done.
I Warhammer 40K harder than you.

Re: v0.6.5 Changelist/bugs
#20A "memory access violation" bug so it's probably been mentioned before but what the hell, if you try to save (F5) while playing a game with a symbol in its name, like "?", you'll get a memory access violation, most likely cause from a folder trying to be created with a symbol in its name, which folders/files can't have.