Re: can't contain scp-106
#1Leave the Magnet....Thing...On.
My name is John...Yes you can call me that...Yes it's a bland name, but it gets the job done.
I Warhammer 40K harder than you.
Was a great fix you made, it removed the thing i always identified as a bug but probably just was a programming error or missing lines.MonocleBios wrote:As of 0.6.5 the magnets are checked only at the instant the screen turns off. So it's fine to just leave them on for now.
Regalis said that he might add my fix in 0.6.6, so don't worry about it too much.
Yeah, I added it and will upload the fixed version on Saturday. :)MonocleBios wrote:Regalis said that he might add my fix in 0.6.6, so don't worry about it too much.