Re: can't contain scp-106

#4
MonocleBios wrote:As of 0.6.5 the magnets are checked only at the instant the screen turns off. So it's fine to just leave them on for now.
Regalis said that he might add my fix in 0.6.6, so don't worry about it too much.
Was a great fix you made, it removed the thing i always identified as a bug but probably just was a programming error or missing lines.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
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