V0.6.6 Changelog/bugs

#1

Code: Select all

v0.6.6
- some additions to the pocket dimension
- more sound clips for the MTF
- minor bugfixes in MTF AI
- some new prop models in the office rooms
- containing 106 now works the way it should, thanks to MonocleBios
- the server rooms are a bit easier to get through now
- changed the "Input"-label on SCP-914 to "Intake"

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v0.6.5
- nex SCP-096 model
- some bugfixes
- new console commands

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v0.6.4
- new Class D models
- one new SCP
- fixed the bug that caused some of the doors to close after opening them
- small bugfixes in SCP-096's pathfinding
- the MTF shouldn't get stuck behind doors anymore
- the checkboxes in the menu are now drawn properly even when using a lower resolution
- the cursor is now shown in the ending screen

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V0.6.3
- significantly reduced loading times when loading a game after dying
- SCP-173 has different poses
- some changes to 096's sound clips
- a 096 loading screen
- S-NAV Ultimate now shows 096's location
- some minor bugfixes at Gate A (can't really tell more without spoiling)
- the guard in the intro no longer freezes if you go to the end of the hallway
- optimized the blur effect a bit
- fixed the bug that caused SCP-106 to get stuck inside its containment cell
if you turned off the magnets after recontaining it. So now it's possible to
release it after it has been contained.
- fixed the "Femur breaker" -sign in 106's containment room
- fixed the decals that appear when SCP-106 spawns (so, the "cracks" are back)
- two new anomalous ducks
- added some dead bodies here and there

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V0.6.2
- SCP-096 is now faster and easier to provoke
- fixed a bug that caused severe framerate drops when SCP-096 was unable to
find a path to the player
- key configuration options in the main menu
- putting the first aid kit in SCP-914 on Very Fine no longer crashes the game
- new gunshot sound clips
- some minor bugfixes

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v0.6.1
- fixed the bug that crashed the game when equipping a navigator or a radio

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v0.6
- Another exit and more endings
- Crouching and hiding mechanics
- Improved intro sequence (still a work in progress)
- Better Class D models, although they're still just placeholders
- Improved MTF AI. Now they head to the last location the player was spotted in, and 
start randomly searching for him. They'll also try to recontain SCP-106 when they
reach it's chamber.
- An injury/bloodloss system, so now it's possible (although hard) to survive being 
shot. Gunshot wounds make you bleed, and losing too much blood eventually kills you.
Injuries can be healed with first aid kits, but it takes some time (so you can't just 
start bandaging a wound while you're being shot at) and a regular first aid kit
won't heal you completely. The degree of the injuries depends on which part of your 
body got hit - headshots are still instakill.
- Type "injure [0-5]" in the console if you want to check out the injury system
- Ballistic vests which reduce the damage taken from gunshots
- New SCP-106 model
- Some new scripted events
- Improved SCP-914 model
- Some changes to SCP-173's AI - now it will move around the facility more actively
- Some new rooms
- A subtle "zoom effect" when you're looking at SCP-173 or SCP-106
- A console command for spawning items (spawnitem [the name of the item])
- An anomalous duck
- A ton of small bugfixes

- ...And a last minute addition, SCP-096. It's using a placeholder model made by
Mirocaine until we get a better one.

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v0.5.5
- animated MTF models
- slightly improved MTF AI (it's still quite buggy though)
- Gate B works again
- it's no longer possible to clip through the "ceiling" in the cylindrical tunnels

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v0.5.5
- fixed the save bug that caused buttons and keypads to disappear
- fixed some lighting bugs ("light sprites" showing where they shouldn't)
- adjusted the height of the player and the NPCs
- finally fixed the access code in the burnt note

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v0.5.4
- fixed a bug in SCP-079's containment chamber that made SCP-079 disappear and
 caused random black walls and floors to appear in the chamber and other rooms.
- fixed the "black wall of fog" in the intro
- finding S-NAV Ultimate now affects the [REDACTED] in [REDACTED]
- some waypoint bugfixes again

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v0.5.3
- fixed the bug that caused the player to fall through the map when loading a new game
- fixed some waypoint bugs
- fixed the bug that caused the player to fall through the map in the pocket dimension
- added a keycard in 106's containment room

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v0.5.2
- fixed the save file corruption bug
- optimized map rendering a bit, should help with the FPS issues
- fixed the decals in the pocket dimension
- fixed the bug that crashed the game when opening the doors to Harp's or Maynard's office
- the lure subject can no longer appear outside 106's cell

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v0.5.1
- the map generator no longer makes those empty, black rooms
- fixed a bug in the aiming code of the MTF, now they won't miss 90% of the time
- activating the screen at Gate B shouldn't cause a memory access violation anymore
- fixed a texture bug and the keypads in the hallway above the maintenance tunnel
- there was a bug that caused the game to reload the sounds of the MTF every 5 or so
seconds, causing annoying twitching. Now they're loaded only the moment the MTF spawns.

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v0.5
- GATE B and multiple endings. So now it's possible to get out and BEAT THE GAME.
- Mobile Task Force groups whose job is to clear the facility of the escaped
SCPs and other potential hazards (they still need some tweaking and their AI may 
be a bit buggy at times)
- some new rooms (including the silo of the Omega Warhead)
- improved map generation algorithm:
	- it shouldn't generate maps that are impossible to get through anymore
	- no more of those black "fake walls"
- SCP-106 uses an A*-based pathfinding algorithm, so now it won't just float
towards the player through the map
- sound clips for the lure subject used in SCP-106's recall protocol
- some computer screens that you can click on and read
- some new ambient sounds (thanks to Peanut)
- improved loading screen
- better sound clips for SCP-079
- slightly improved SCP-173 model
- wireframe console command
- fixed some texture bugs in the map
- DAT 420-J SHIT IS EVEN BETER THAN B4 MAN
- a secret console command that has something to do with Halloween
- plenty of small bugfixes

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v0.3.2
- SCP-106's recall procedure finally works (even though the voice acting is still missing)
- Improved pause menu


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v0.3.1
- fixed the levers and buttons in 106's containment room
- fixed the bug that blocked the doors of the elevators to the maintenance tunnel

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v0.3
- new rooms and events
- more radio broadcasts
- some additions to SCP-106's pocket dimension
- SCP-106's containment room
- SCP-079's containment room
- new voice acting for the intercom person in the intro
- larger inventory
- the maintenance tunnel is now back, scarier than ever
- some improvements to the map generation algorithm
- added noclip-command to the console
- the distance of the camera fog now changes depending on the amount of light
- fixed the bug that stopped the player from blinking when holding a paper
- the player can no longer move faster by holding two movement keys at the same time
- fixed the bug in the intro sequence that prevented the guard from shooting the player

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v0.2.1
- replaced SCP-513 and SCP-513-1 with a new SCP
- some new rooms
- radio phones
- fixed a bug that disabled collisions with some objects
- added the options to disable the HUD and/or the bump mapping
- (hopefully) fixed the black screen bug

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v0.2
- changed BlitzMax to Blitz3D and got an engine expansion, which made it possible
to implement these:
	- bump and specular mapping
	- better lighting, moving objects are now lit properly
- added SCP-106's pocket dimension
- new SCP-173 model
- fixed a bug that made SCP-173 "flicker" through walls at times
- added some new rooms, items and sound effects
- made it possible to choose the map seed
- started putting stuff in the options menu
- fixed a bug that prevented the screen from going black when blinking with
the navigator equipped

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v0.1.2
- added two new rooms
- modified some of the textures
- added some new items
- added some new sound effects
- press F3 for a surprise
- fixed some bugs in the saving system

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v0.1.1 
- added the option to select the graphics- and audio device in the launcher
- fixed the bug that occasionally stops the door from opening in the first room
- fixed the collision problems with the containment doors (glitching through the
  floor when near the doors or getting stuck inside them)
- fixed the bug that made it possible to walk through walls in the first room
- 173 can't kill you through the walls anymore
- made some of the rooms a bit brighter
- fixed some bugs that occurred when starting a new game after dying
	- some of the items sometimes stayed in the inventory
	- gas mask stayed on if it was equipped in the previous game
	- the rapid blinking caused by smoke stayed for a while in the
	  new game
- new menu music
- saving system works now, though there are still probably some bugs in it
- disabled Y button from teleporting you to SCP-914
- fixed some typos in the code, not sure if they were causing any actual
bugs or crashes
- fixed the bug that made it possible duplicate the SCP-420-J
My turn for a bug thread. 8-)

When reporting a bug, please try to describe it as accurately as possible:
- What happened, where it happened and what you were doing when it happened
- If you got an error message, please let me know exactly what it said. The code at the end of the "save file corrupted" -error, for example, can be used to determine which part of the file is corrupted.
- If it's a graphical bug, screenshots can be helpful
- Make sure you're playing the latest version of the game (currently v0.6.5), in case the bug has been already fixed.
- Use the new Debug hud command to provide us with more information if possible.
Last edited by Destructoid on Tue Jan 29, 2013 1:49 am, edited 1 time in total.
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: V0.6.6 Changelog/bugs

#2
Main website still indicates 0.6.5

EDIT: Is this being released later and this is just telling what's new?

EDIT 2: Just uploaded, nevermind
When going into the unknown, always know what you know abouts what's not known about the unknown known.

RADICAL LORD

Re: V0.6.6 Changelog/bugs

#4
Destructoid wrote:

Code: Select all

v0.6.6
- some additions to the pocket dimension
- minor bugfixes in MTF AI
- the server rooms are a bit easier to get through now
The only few I really care about.

For people with the outdated page:
Game

Re: V0.6.6 Changelog/bugs

#5
Image
Not sure if a bug or not, but still rather amusing.
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: V0.6.6 Changelog/bugs

#6
Ok i have a question and some bug reports
Q: how do i take screen shots?
Bugs: I was trying to finish Gate B, expecting the enabled warhead ending, but instead it was the disabled ending. They made the announcement, the gas came on, the door open and I got shot. I was using cheats btw.
I was trying to contain 106 and i did, but i left becuase the guy's screams kept repeating and i didnt see 106 come up and thats when i left later i had the "ceiling 106" My god! cheats were used...
is that the problem or did i do it wrong?
Edit: Those glitches above also occurred to me as well
Don't call it a comeback, I never left
Youtube channel: https://www.youtube.com/channel/UCsE8eN ... DnN6kvweew

Re: V0.6.6 Changelog/bugs

#7
The Radical Larry wrote:Ok i have a question and some bug reports
Q: how do i take screen shots?
Press Print Screen on your keyboard then paste it in mspaint, or use Steam's UI (probably F5) or other programs like Fraps.

Re: V0.6.6 Changelog/bugs

#8
The middle door of a catwalk room was next to a glass window room (173 trap) and 173 noclipped out of the wall of the metal chamber and into the pit below. Once he teleported out of the side and killed me while I was in the room's hallway part. Once he even spawned outside the electrical room in the void and noclipped into the room and killed me. Hhrrrnnng.
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: V0.6.6 Changelog/bugs

#9
Glitch wrote: --image of 106 upside down--
Not sure if a bug or not, but still rather amusing.
Nah, thats normal for him.
His PD, his physics, he's the master of gravity.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Image

Re: V0.6.6 Changelog/bugs

#10
The new PD hall seems quite unfinished. You can see through the walls from the MC Escher Stairwell room (which is genius btw) and there's no green fog.

By the way, what is the 106 hand for?
It slep time bunner.