Page 1 of 1

[0.8.1] "lockroom" replaces user-placed "room2C"

Posted: Sat Jul 27, 2013 6:28 pm
by juanjp600
The Radical Larry wrote:There is a bug where lockroom replaces room2C
Confirmed this. To replicate the bug, make a map with several "room2C". Most of them will be lockrooms instead of corner rooms when you load the map in the game.
Image
Edit: Confirmed to be in v0.8.1

Re: [0.7.4] "lockroom" replaces user-placed "room2C"

Posted: Sat Jul 27, 2013 7:33 pm
by Léonard
From experience i've seen it even in seed generated maps (after I reloaded maps because of bugs/death..). It's been here for a long time and it seems to happen only with corner-type rooms (room2C type..).

Re: [0.7.4] "lockroom" replaces user-placed "room2C"

Posted: Sun Sep 22, 2013 4:23 am
by DavidJCobb
I tested this using an edited map and can confirm that it isn't just room2C. Tests show that the following rooms are not handled properly. Examination of the saved map in a hex editor both before and after testing in-game indicates that the editor is saving the correct room names; the problem is with the game itself.

room2C
Produces a lockroom. Wiki says it should be a corner room with a fake door located in the Containment Zone; rooms.ini confirms this.

room2Cz3
Produces a lockroom. Wiki says it should be a corner room in the Office Zone; rooms.ini confirms this.

room2Ctunnel
Produces a corner room with a fake door located in the Containment Zone. Wiki says it should be a corner variant of the cylindrical hallways. Rooms.ini says it's a Heavy Containment Zone room (contradicting the wiki).

I can upload the test map if needed, but it literally only consists of a bunch of supposed-to-be-corner rooms and the occasional 3-way hallway to link them.

EDIT: Testing shows this still happens in v0.8.

Re: [0.8.1] "lockroom" replaces user-placed "room2C"

Posted: Sat Oct 05, 2013 7:35 pm
by Nospheratu
I've been building a map in the editor for a couple of days now and noticed this too, that's why i came here to check if it's a known bug. I can confirm it as well; if you place any special corners (heavy containment, office), they get converted to lockrooms and occasionally fake door corners. Placing only fake door corners on a map converts most of them to lockrooms in the game.

Re: [0.8.1] "lockroom" replaces user-placed "room2C"

Posted: Fri Oct 11, 2013 4:53 am
by DavidJCobb
Update on this: the bug (now?) depends on the rotations of the rooms.

The following rooms and rotations spawn as Lockrooms:

room2C at 0*
room2C at 270*
room2Ctunnel at 90*
room2Ctunnel at 270*
room2Cz3 at 0*

The mentioned rooms at any other rotation will spawn as Room2Cs.

Re: [0.8.1] "lockroom" replaces user-placed "room2C"

Posted: Mon Oct 14, 2013 5:41 am
by Cridone
This happend to me allot, it was annoying.

Re: [0.8.1] "lockroom" replaces user-placed "room2C"

Posted: Mon Oct 14, 2013 10:36 am
by I'mNotBlappy
DavidJCobb wrote:Update on this: the bug (now?) depends on the rotations of the rooms.

The following rooms and rotations spawn as Lockrooms:

room2C at 0*
room2C at 270*
room2Ctunnel at 90*
room2Ctunnel at 270*
room2Cz3 at 0*

The mentioned rooms at any other rotation will spawn as Room2Cs.
No wonder my "room2cs" become "lockrooms".
Thanks! :)

Re: [0.8.1] "lockroom" replaces user-placed "room2C"

Posted: Mon Oct 14, 2013 1:25 pm
by juanjp600
DavidJCobb wrote:Update on this: the bug (now?) depends on the rotations of the rooms.
Not really, the bug happens randomly with any type of room2C, so the game might replace some of them, but not all of them.

Re: [0.8.1] "lockroom" replaces user-placed "room2C"

Posted: Mon Oct 14, 2013 2:05 pm
by Nightmare Tank
juanjpro wrote:Not really, the bug happens randomly with any type of room2C, so the game might replace some of them, but not all of them.
Would your Map Mmaker's visual camera indicate when a corner room's become a lockroom...?