Code: Select all
[room2cafeteria]
descr=Cafeteria
mesh path = GFX\map\room2cafeteria.b3d
shape = 2
commonness = 0
zone1=2
large = true
disabledecals = true
Code: Select all
[room2cafeteria]
descr=Cafeteria
mesh path = GFX\map\room2cafeteria.b3d
shape = 2
commonness = 0
zone1=2
large = true
disabledecals = true
It should be in the Entrance Zone,maybe that is a coding error for the placement of the Cafeteria?CommanderPro100 wrote:I was looking through the Rooms.ini for 0.8.2 and I noticed this:It says zone1=2 which means that it spawns in the Heavy Containment Zone, but shouldn't it be in the Entrance Zone?Code: Select all
[room2cafeteria] descr=Cafeteria mesh path = GFX\map\room2cafeteria.b3d shape = 2 commonness = 0 zone1=2 large = true disabledecals = true
The rooms.ini file seems to have accidentally placed it in zone 2, which is obviously incorrect. Not necessarily a coding error, just a file error.I'mNotBlappy wrote:It should be in the Entrance Zone,maybe that is a coding error for the placement of the Cafeteria?
However, since the room's placement is determined by the game, this doesn't make any difference. It doesn't need that parameter at all.Nightmare Tank wrote:The rooms.ini file seems to have accidentally placed it in zone 2, which is obviously incorrect. Not necessarily a coding error, just a file error.I'mNotBlappy wrote:It should be in the Entrance Zone,maybe that is a coding error for the placement of the Cafeteria?
Wait, why does it even exist then?juanjpro wrote:However, since the room's placement is determined by the game, this doesn't make any difference. It doesn't need that parameter at all.
I'm assuming this is a coding bug since I don't see why a stationary computer that does nothing but talk would be put in the HCZ.juanjpro wrote:SCP-079 is in the Heavy Containment Zone, but the room has the office-zone style.