Played it. Went into PD. Went out after first hallway, which was quick. Spawned in SCP-106's containment chamber. Ran the recall protocol successfully. DID NOT GET OUT, BECAUSE I HAD A LEVEL 1 KEYCARD.
Anyways, good work, Regalis. But explain this.
Re: v0.6.1 Changelog/bugs
#22SFK363 wrote:Played it. Went into PD. Went out after first hallway, which was quick. Spawned in SCP-106's containment chamber. Ran the recall protocol successfully. DID NOT GET OUT, BECAUSE I HAD A LEVEL 1 KEYCARD.
You do know that there is a Level 4 Keycard to the left of the levers for the 106 containment procedure?
Regalis added that card for when that happens if I remember correctly. Because to me that happened about 3 times so far
and thanks to that little extra keycard it was no problem to get back out
Re: v0.6.1 Changelog/bugs
#23Chances for items to appear have been added. The keycard didn't appear.Serimah wrote:You do know that there is a Level 4 Keycard to the left of the levers for the 106 containment procedure?SFK363 wrote:Played it. Went into PD. Went out after first hallway, which was quick. Spawned in SCP-106's containment chamber. Ran the recall protocol successfully. DID NOT GET OUT, BECAUSE I HAD A LEVEL 1 KEYCARD.
Regalis added that card for when that happens if I remember correctly. Because to me that happened about 3 times so far
and thanks to that little extra keycard it was no problem to get back out
Re: v0.6.1 Changelog/bugs
#24Hmmm... I just looked through the Changelist of the last few patches and found what I was looking for.SFK363 wrote:Chances for items to appear have been added. The keycard didn't appear.Serimah wrote:You do know that there is a Level 4 Keycard to the left of the levers for the 106 containment procedure?SFK363 wrote:Played it. Went into PD. Went out after first hallway, which was quick. Spawned in SCP-106's containment chamber. Ran the recall protocol successfully. DID NOT GET OUT, BECAUSE I HAD A LEVEL 1 KEYCARD.
Regalis added that card for when that happens if I remember correctly. Because to me that happened about 3 times so far
and thanks to that little extra keycard it was no problem to get back out
"v0.5.3
- fixed the bug that caused the player to fall through the map when loading a new game
- fixed some waypoint bugs
- fixed the bug that caused the player to fall through the map in the pocket dimension
- added a keycard in 106's containment room
I suppose you were really unlucky then :(
Re: v0.6.1 Changelog/bugs
#25The MTF are a little buggy. there are many of them still in several position of the map( they make moving sounds, but don't move) literally waiting for me. I have waited and hide but they simply keep looking for me.
Also, the femur breaker is labeled as sound transmision.
Also, the femur breaker is labeled as sound transmision.
God is perfect -> Nobody is perfect -> I'm nobody --> I'm perfect --> I'm God.
Re: v0.6.1 Changelog/bugs
#26Another really SMALL thing is a mixed up texture over the 106 Containment Levers.
Instead of "Femur breaker" over the lever to the far right it says "Sound transmission" again.
I know it's nothing earth-shattering but I thought I should share
Instead of "Femur breaker" over the lever to the far right it says "Sound transmission" again.
I know it's nothing earth-shattering but I thought I should share
Re: v0.6.1 Changelog/bugs
#28Also, sprinting towards an already open door that 079 will close on you quite often gets me stuck INSIDE the door O.O
Re: v0.6.1 Changelog/bugs
#29Gate A is totally glitched for me. Helicopters are shooting me through walls and if I manage to get down to that long corridor I fall of the map
Re: v0.6.1 Changelog/bugs
#30Did you have God mode on?Ca$h wrote:Gate A is totally glitched for me. Helicopters are shooting me through walls and if I manage to get down to that long corridor I fall of the map
SCP-1003: Use 079 to watch porn
Simon: good idea
SCP-1003: yis
Simon: me's will be gusta'd
Simon: good idea
SCP-1003: yis
Simon: me's will be gusta'd