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Re: v0.6.3 Changelog/bugs

Posted: Mon Dec 10, 2012 6:00 pm
by garbo
-I haven't found any dead body
-173 new poses are sometimes wrong. It killed me with its ass (sometimes it doesn't look to you when makes a new pose)

Edit:
-Same map all the time? (for me it's the same as the map of 0.6.2)

Re: v0.6.3 Changelog/bugs

Posted: Mon Dec 10, 2012 6:02 pm
by Mirocaine
Just did a full playthrough of 0.6.3 -- got the gate A ending on the map seed: CRUNCH

That was terrifying, I ran into 106 in a tunnel and he started chasing me, I had to run 8 rooms away past the MTF and then 173, I eventually lost them all in the giant gas chamber. Kept going, didn't find any dead bodies (but possibly a bugged dead body -- detailed below) found both new duckies (white one was terrifying when it started [REDACTED]). Eventually ran into gate A after about an hour from start.

I caught some bugs, but none gameplay-breaking:

on map seed CRUNCH 079's chamber was clipping into the bathrooms right next door:
http://i336.photobucket.com/albums/n350 ... -23-99.png

173 on top of lockers and shelves in server/locker room(?)
http://i336.photobucket.com/albums/n350 ... -46-65.png


173 was stuck in the open doorway for some reason, I then went up and closed the door (picture 1) and reopened it again, he still couldn't budge no matter how much I blinked. I walked away a few rooms and came back and he disappeared, but I found there was an invisible obstacle to the left (picture 2) I'm guessing an unrendered dead body? I managed to walk around it by hugging the right wall and continued.
picture 1:
http://s336.beta.photobucket.com/user/s ... sort=3&o=6

picture 2: Invisible wall in the general center of the pic.
http://i336.photobucket.com/albums/n350 ... -55-90.png


[EXPLETIVE REDACTED]
http://i336.photobucket.com/albums/n350 ... -51-23.png

Another bug I noted at gate A is that 106 does like 7 full 360 degree turns when starts walking after coming out of the ground, then get's set straight and dies (?) a heroic death.

Re: v0.6.3 Changelog/bugs

Posted: Mon Dec 10, 2012 6:06 pm
by Serimah
garbo wrote:-I haven't found any dead body
-173 new poses are sometimes wrong. It killed me with its ass (sometimes it doesn't look to you when makes a new pose)

Edit:
-Same map all the time? (for me it's the same as the map of 0.6.2)

Yeah I had the same thing. 173 would also attack me ass-first. However, after 8 map-seeds I've yet to find a dead body.
Also, the spawn-rate of 106 is still incredibly low. I've only had him spawn ONCE in the maintenance tunnels and even then I had to walk through them twice.
Is this intentional?

Re: v0.6.3 Changelog/bugs

Posted: Mon Dec 10, 2012 7:10 pm
by garbo
Serimah wrote: Also, the spawn-rate of 106 is still incredibly low. I've only had him spawn ONCE in the maintenance tunnels and even then I had to walk through them twice.
Is this intentional?
Same

Re: v0.6.3 Changelog/bugs

Posted: Mon Dec 10, 2012 7:24 pm
by ThatGoodSir
garbo wrote:
Serimah wrote: Also, the spawn-rate of 106 is still incredibly low. I've only had him spawn ONCE in the maintenance tunnels and even then I had to walk through them twice.
Is this intentional?
Same
Me too, the only time he spawned in my most recent play through was in the maintenance tunnels (intentional) and after I forgot to raise the mag levs (shat my pants like a sir.) But other than that, the SCP 173 poses are phenomenal, just fix the ass neck snap (his ass is flexible!)

Re: v0.6.3 Changelog/bugs

Posted: Mon Dec 10, 2012 7:57 pm
by ndi05
garbo wrote: -173 new poses are sometimes wrong. It killed me with its ass (sometimes it doesn't look to you when makes a new pose)
I am excited to get killed by 173's ass cheeks but it never happened to me. ;)

Re: v0.6.3 Changelog/bugs

Posted: Mon Dec 10, 2012 9:04 pm
by Sparks
ndi05 wrote:
garbo wrote: -173 new poses are sometimes wrong. It killed me with its ass (sometimes it doesn't look to you when makes a new pose)
I am excited to get killed by 173's ass cheeks but it never happened to me. ;)
Don't you mean ROCK-HARD ass cheeks?

Re: v0.6.3 Changelog/bugs

Posted: Mon Dec 10, 2012 9:58 pm
by Lusor1111
Edit: sorry, I was wrong, mere coincidence. But the timed doors are going so fast that I only got 3 seconds to go throught the red section. Is it on purpose?

Re: v0.6.3 Changelog/bugs

Posted: Mon Dec 10, 2012 10:06 pm
by Maverick
Lockroom doors close after about three seconds, then the alarm warning you of doors closing goes off, I got trapped in there a lot... also, getting stuck in doors is a lot easier.

Re: v0.6.3 Changelog/bugs

Posted: Tue Dec 11, 2012 3:25 am
by prizna
Serimah wrote:
garbo wrote: Also, the spawn-rate of 106 is still incredibly low. I've only had him spawn ONCE in the maintenance tunnels and even then I had to walk through them twice.
Is this intentional?
I actually had quite the opposite, I was attacked by 106 four times in various locations, I would escape the pocket dimension and then he would re-spawn and send me back within 5 minutes.