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Re: v0.6.3 Changelog/bugs

Posted: Tue Dec 11, 2012 7:10 am
by Omniary
Hmm, found a body. It was only one, on the one seed, from what I could find. I'm guessing the problem with the invisible bodies could be that they somehow fell of the map.

http://i.imgur.com/vTVb3.jpg

The P-90 is a bit of a query though, why leave it there?

Re: v0.6.3 Changelog/bugs

Posted: Tue Dec 11, 2012 7:13 am
by Sparks
Omniary wrote:Hmm, found a body. It was only one, on the one seed, from what I could find. I'm guessing the problem with the invisible bodies could be that they somehow fell of the map.

http://i.imgur.com/vTVb3.jpg

The P-90 is a bit of a query though, why leave it there?
In the room just before 079.
Found the same body and no others.

Re: v0.6.3 Changelog/bugs

Posted: Tue Dec 11, 2012 7:22 am
by Omniary
Wait. Looking back at the screenshot.

0FPS?

It was running fine. Hmm..

Re: v0.6.3 Changelog/bugs

Posted: Tue Dec 11, 2012 8:08 am
by Sparks
Found a bug.
If you don't turn the sound transmitter from 106's containment room off, it will be playing when you start a new game if you don't close the program, and it caused memory access violation messages to appear for me.

Re: v0.6.3 Changelog/bugs

Posted: Tue Dec 11, 2012 9:13 am
by SFK363
*le me avoid SCP-173*
*le classmate press space*
*le SCP-173 AKSDKOQW*
*le me close door and push classmate away*
*le me continue like a sir*

Re: v0.6.3 Changelog/bugs

Posted: Tue Dec 11, 2012 12:38 pm
by Sparks
Just done a 3 hour game playthrough, and i seem to have found a bug with the achievement screen after a game ending.
Image
As you can see i found:
--55/57 rooms
--15/21 docs
--Met 6 scps, 173, 106, 079, 096, 914 and the coffin one(don't remember its number)
--Put 11 items through 914
yet no achievements got ticked even though i completed each one.

Didn't use any cheats.
Contained Larry before i got into pocket dimension (thank you for the strange bottle Regalis, the one from med kit on very fine, it sent me to PD).
Got him through tesla gate, before containing of course.
Very fined navigator.
Got omni.
Visited both offices.

Re: v0.6.3 Changelog/bugs

Posted: Tue Dec 11, 2012 3:15 pm
by Ca$h
I found a few bugs:

The dead bodies are glitching and sometimes they become invisible for a second

Some doors close right after you open them, so you get stuck in them

The lockroom's doors sometimes close after a few seconds without warning

The first aid kits sometimes don't stop the bleeding

If you save in the pocket dimension, and load the save back, it keeps playing the radio static sound, and you can also see the end of the hallways

Forcefields :geek: ? Sometimes there are weird invisible walls randomly (they seem to be near 173 spawns... I mean those vents) . Even 173 can't go through them.

The Gate A ending did not happen, so I tought that it was probably the MTFs (they were all chilling around the 106 chamber, and I'm pretty sure they even said something like: SCP-106 recontained), so I went all the way back to the containment chamber to release 106, but he was not recontained. So I had to lock him in, then release him again.

106 is flying again at SCP-895 and at his containment chamber when you release him :?

Re: v0.6.3 Changelog/bugs

Posted: Tue Dec 11, 2012 4:28 pm
by Mirocaine
Omniary wrote: The P-90 is a bit of a query though, why leave it there?
I had to glue the p90 to they're hands because there is no weapon system that can exchange models in-game :P

When we get real Class-D models, Scientists, Janitors, Guard, etc -- I'll probably make seperate versions of them so that way they won't have weapons in-hand, etc.

Re: v0.6.3 Changelog/bugs

Posted: Tue Dec 11, 2012 9:13 pm
by FoxMccloud64
Damn it Mouse, it doens't want to click! D:

EDIT: FINALLY I FOUND THE RIGHT ZONE TO CLICK :D :D :D

Re: v0.6.3 Changelog/bugs

Posted: Wed Dec 12, 2012 8:13 pm
by Destructoid
HOLY SHIT! I was not expecting that change to 096_2, I love it! Scared the CRAP out of me! So far I haven't found any bugs, I may go as far to say it's the most bug free update yet! Good job regman!