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Re: v0.6.3 Changelog/bugs

Posted: Sun Dec 16, 2012 3:09 am
by GruntunitG602
FoxMccloud64 wrote:Gate A is glitched if you contain Larry, a MTF will be near the tunnel door, if i noclip there, the helicopters will shoot me (wallhack damn it Foundation, you got Helicopters with WallHack :x ) and the Chaos Insurgery will not appear, also after i died, the locked door near the elevator and the helicopters will dissapear.
The door was locked for me. I tried Noclipping past the door as well, but the CI (?) will not appear. And you will die by Wallhacking Choppers.

Re: v0.6.3 Changelog/bugs

Posted: Sun Dec 16, 2012 12:18 pm
by FoxMccloud64
Yeah, the door is locked, maybe RegMan can add a alternative ending in Gate A if you contain Larry

Re: v0.6.3 Changelog/bugs

Posted: Sun Dec 16, 2012 12:45 pm
by Omniary
The door is locked because you're simply not supposed to go there. If 106 doesn't escape, there's no distraction as to leave the facility to, and therefore, you aren't supposed to escape if you contain him. If the door were unlocked and you were to walk down the tunnel, nothing would happen and you'd eventually reach a blank room. The MTF is there to prevent you to from escaping. So that part's most definitely not glitched.

Re: v0.6.3 Changelog/bugs

Posted: Sun Dec 16, 2012 12:52 pm
by FoxMccloud64
I get it, damn it Regalis, add a ending if you contain larry

Re: v0.6.3 Changelog/bugs

Posted: Sun Dec 16, 2012 8:26 pm
by That Same Anon
FoxMccloud64 wrote:I get it, damn it Regalis, add a ending if you contain larry
UNCONTAIN THE RADICAL

Re: v0.6.3 Changelog/bugs

Posted: Sun Dec 16, 2012 9:17 pm
by FoxMccloud64
NOOO i don't want Larry flying and saying "You fool, never contain me or else you can't beat Gate A :twisted: "

Re: v0.6.3 Changelog/bugs

Posted: Mon Dec 17, 2012 5:00 am
by GruntunitG602
Do you have ANY idea of how hard it is to even REACH the bloody door, only to find it locked and then DIE, making your effort which probably lasted 1 minute MEANINGLESS?
Do you know what will I do?
NOTHING.
I WILL JUST CRY IN A CORNER.

Re: v0.6.3 Changelog/bugs

Posted: Mon Dec 17, 2012 9:55 am
by Serimah
For me the "sudden door-closure" bug only occurs after loading a previous save-state.
While I'm playing on Keter it never occurs or let's say nowhere near as often as you all experience.

Re: v0.6.3 Changelog/bugs

Posted: Mon Dec 17, 2012 4:06 pm
by Lusor1111
I have noticed that the doors that close on your face are usually the ones you had opened already when you saved. At least for me.

Re: v0.6.3 Changelog/bugs

Posted: Tue Dec 18, 2012 11:30 am
by Serimah
Lusor1111 wrote:I have noticed that the doors that close on your face are usually the ones you had opened already when you saved. At least for me.
Yup. As I said, that bug mostly occurs after loading a previous save state. While playing on Keter (therefore being unable to load) I haven't really encountered many bugged doors.