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Re: v0.6.5 Changelog/bugs

Posted: Sun Dec 30, 2012 2:01 pm
by TheUnkownTaskSoldier
Dality wrote:It's all good with 096 and such, but I've got an Electrical Center bug.
Every time when 079 asks me to turn on the remote door control and I go there to do it, the levers are just like this: http://cs402820.userapi.com/v402820316/ ... 8ym6K0.jpg I can't touch them and do anything about it.
It happened to me a couple of times when I used noclip to get to the nuke room, but I didn't use cheats this time.
Yea, you have to enter the room of the Control Room's entrance, if you just noclip into the room of the levers, the system will think that the player has not came yet.

Re: v0.6.5 Changelog/bugs

Posted: Sun Dec 30, 2012 2:02 pm
by Sparks
So far for me it seems the magnets On thing in 106's room has been changed.
I tried to call him with the lever on On, and nothing happened, the d class screamed 4 times, still nothing.
He only appeared when i turned the magnets off.

I don't say this is a bug, but a fix that has been made to the magnets on thing.

Can you all please respond to this post to confirm if this fix has been added.

Re: v0.6.5 Changelist/bugs

Posted: Sun Dec 30, 2012 5:36 pm
by Destructoid
I turned control off and talked to 079, but the instant I went to the electrical room his voice came on and said "The doors to gate B are now open." Even though I didn't touch the levers.

Re: v0.6.5 Changelog/bugs

Posted: Mon Dec 31, 2012 2:29 am
by MonocleBios
Sparks wrote:So far for me it seems the magnets On thing in 106's room has been changed.
I tried to call him with the lever on On, and nothing happened, the d class screamed 4 times, still nothing.
He only appeared when i turned the magnets off.

I don't say this is a bug, but a fix that has been made to the magnets on thing.

Can you all please respond to this post to confirm if this fix has been added.
I get the same behavior as always. Did you check 106's state and position when he failed to spawn?

Re: v0.6.5 Changelog/bugs

Posted: Mon Dec 31, 2012 12:02 pm
by Sparks
MonocleBios wrote:
Sparks wrote:So far for me it seems the magnets On thing in 106's room has been changed.
I tried to call him with the lever on On, and nothing happened, the d class screamed 4 times, still nothing.
He only appeared when i turned the magnets off.

I don't say this is a bug, but a fix that has been made to the magnets on thing.

Can you all please respond to this post to confirm if this fix has been added.
I get the same behavior as always. Did you check 106's state and position when he failed to spawn?
Yes, and i hope the magnets get fixed.
It doesn't make much sense storywise that he can trapped with magnets, when he is unable to escape with magnets.
Except for that monthly hunting breach he has.

Re: v0.6.5 Changelog/bugs

Posted: Tue Jan 01, 2013 1:46 am
by MonocleBios
Sparks wrote: Yes, and i hope the magnets get fixed.
It doesn't make much sense storywise that he can trapped with magnets, when he is unable to escape with magnets.
Except for that monthly hunting breach he has.
Made one here: http://scpcbgame.com/forum/viewtopic.php?f=11&t=873
Let me know if it works for you

Re: v0.6.5 Changelog/bugs

Posted: Tue Jan 01, 2013 3:49 am
by Sparks
MonocleBios wrote:
Sparks wrote: Yes, and i hope the magnets get fixed.
It doesn't make much sense storywise that he can trapped with magnets, when he is unable to escape with magnets.
Except for that monthly hunting breach he has.
Made one here: http://scpcbgame.com/forum/viewtopic.php?f=11&t=873
Let me know if it works for you
Works like a charm.
Thanks man, you could give it over to Regalis, so the magnet fix could be used in future version of SCP: Containment breach.
You should have credits for making it.

Re: v0.6.5 Changelist/bugs

Posted: Tue Jan 01, 2013 1:36 pm
by Razvy^^
Hello everyone, in the latest version (0.6.5), I noticed a lot of bugs!
1. When you load a saved game, I fall through the floor.
2. Not sure this is a bug, but when you try to lock SCP-106 in the cell, he somehow got out of it.
3. Sometimes an error "memory access violation".
4. When I took office, the ceiling fell Officer Class D.
Image

Re: v0.6.5 Changelist/bugs

Posted: Tue Jan 01, 2013 10:06 pm
by That one guy
I fell through the floor.....Just thought you should know....

Re: v0.6.5 Changelist/bugs

Posted: Wed Jan 02, 2013 1:20 am
by prizna
A "memory access violation" bug so it's probably been mentioned before but what the hell, if you try to save (F5) while playing a game with a symbol in its name, like "?", you'll get a memory access violation, most likely cause from a folder trying to be created with a symbol in its name, which folders/files can't have.