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Re: v0.6.5 Changelist/bugs
Posted: Mon Jan 07, 2013 9:00 pm
by Stormy
I have noticed a bug while watching a few SCP-CB playthroughs and it occurs after a player tries to restore a saved game. The player will fall through the floor when restoring a saved game after dying. The only solution after that is to make a new game. I also noticed the suicide guard glitched out. There will be a guard floating in the air when a person enters the bathroom.
Re: v0.6.5 Changelist/bugs
Posted: Tue Jan 08, 2013 8:03 am
by Nabernizer
Stormy wrote:I have noticed a bug while watching a few SCP-CB playthroughs and it occurs after a player tries to restore a saved game. The player will fall through the floor when restoring a saved game after dying. The only solution after that is to make a new game.
Yes, this happens to me a lot . Although if you just quit without saving and then restart you should be fine.
Re: v0.6.5 Changelist/bugs
Posted: Wed Jan 09, 2013 11:32 am
by Allany^^
Re: v0.6.5 Changelist/bugs
Posted: Wed Jan 09, 2013 12:26 pm
by lololord
I don't understand that visual monitor, who is lying on the table, who is standing next to him/her, who is talking/screaming, and what is the use of this device? o-o
Re: v0.6.5 Changelist/bugs
Posted: Wed Jan 09, 2013 5:19 pm
by weeniewhacker14
*walking along a crorridor*
*see's a duck*
"Aww... A ducky!"
*096 charges in and kills me*
"Damn you duck!"
Re: v0.6.5 Changelist/bugs
Posted: Wed Jan 09, 2013 5:36 pm
by MonocleBios
Dexel wrote:
Anyways, after saving immediately when I arrived in the office, I took a break and closed out the game before turning it back on, and it is on that current file that the suicide guard was bugged along with a notably lower frame rate when entering the bathroom - as seen by the FPS rate of 11, though initial rate was in lower-middle 20s (tends to stay there, too) and was 7-8 when going through the door into the bathroom.
The drop in FPS is due to multiple guards being rendered/updated at the same time.
I wrote a fix for this, if anyone wants to try it.
http://scpcbgame.com/forum/viewtopic.php?f=6&t=1085
Re: v0.6.5 Changelist/bugs
Posted: Wed Jan 09, 2013 7:02 pm
by krauser
lololord wrote:
I don't understand that visual monitor, who is lying on the table, who is standing next to him/her, who is talking/screaming, and what is the use of this device? o-o
https://www.youtube.com/watch?v=MT6GLVx9yw0 As you can see, the D-class is supposed to be inside the machine, hence the screaming once the machine was activated. 106 glitched out and went through even when he was supposed to be contained.
Re: v0.6.5 Changelist/bugs
Posted: Thu Jan 10, 2013 9:15 pm
by Allany^^
krauser wrote:lololord wrote:
I don't understand that visual monitor, who is lying on the table, who is standing next to him/her, who is talking/screaming, and what is the use of this device? o-o
https://www.youtube.com/watch?v=MT6GLVx9yw0 As you can see, the D-class is supposed to be inside the machine, hence the screaming once the machine was activated. 106 glitched out and went through even when he was supposed to be contained.
exactly!
Re: v0.6.5 Changelist/bugs
Posted: Fri Jan 11, 2013 6:31 pm
by Juicy
radone wrote:
Here is some of my suggestions:
1.
Player must be able to pick up the weapon and of course use it, just imagine the real life sutiation: would you pick it up from the dead body of guard ?
2.
Offices of the other doctors must be able to be opened too, or why are they there for then ?
3.Scp-096 must be more agressive.
4.Scp-106 must appear in pocket dimension more often.
5.I think there must be at least one good positive ending in the game.
6.Show us the Spc-682 already!
Make her kill the player, add her to the game.
Thanks for that game anyway

NO, no and no! and why you call 682 "her"?

P.S.: You can open offices doors...
Re: v0.6.5 Changelist/bugs
Posted: Fri Jan 11, 2013 6:58 pm
by Juicy
radone wrote:
Why not ?
Regalis (the admin) said that you won't be able to use a gun in this game, just because guns makes you feel protected. And if 682 appears and kills you, it won't make sense.
Dr. Harp's code can be accessed with theradio transmitter, over a conversation, or putting it inside SCP-914 in "Very fine" mode.
The other room isn't acessible yet (or I don't know how to open it).