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A medic's guide to poisons treatment.

Posted: Thu Mar 14, 2019 4:27 pm
by Arkay
So! You're an aspiring doctor who wants to learn what to do after someone's been poisoned. Lucky you! Just the right guide for it.

Most of the poisons and toxins you can find on your ship are easily treatable with Corrigodone, however, some require more or special treatment. The first step in curing someone to the full extend is to identify the toxin. If the poisoner has been arrested, get his needle. If it's all used, you can give emergency treatment with corrigodone, and it's wise to use a single stab of Erythrozine to give the patient time to say symptoms, should it be sufforin.

Now, it's important to always be prepared. You should always have atleast one needle of the following on you: Morbusanide, Calyxanide, Fibrinozine and either Oxygenite or Erythrozine, though I recommend Oxygenite. Also, as a general rule for being a doctor, always carry two or three needles of Corrigodone on you.

For most poisons, it will be as simple as jabbing the patient a few times with a corrigodone needle. These poisons include Chlorine, Sulphuric Acid, Uranium Powder and Oxygenite poisoning.

For other poisons, the treatment is more complex.
If you or the patient saw a black needle, yet there is no damage to the patient, it's safe to assume he was injected with Velonaceps Calyx eggs. The treatment for this is as simple as a single dose of Calyxanite.
If there IS substantial amounts of damage, and the syringe had a black substance in it, it's Morbusine. This is where your quick reactions need to step up, since you only have about ten seconds to find the patient, take out a Morbusanide syringe and inject them. Afterwards, the patient is saved (unless they are in critical condition, in which case you need to pump them full of corrigodone.)
If the syringe is a light, faded red, it's Sufforin. This is perhaps the most dangerous chemical, because it's rarity makes most medics not know how to treat it, and it's hard to diagnose without help from the patient. If someone starts taking poison damage, and then drops onto the ground with low oxygen, grab some liquid oxygenite and inject them. Twice every few seconds will do. Keep hitting them with corrigodone to stop the bleeding, until the patient stabalizes, their oxygen is at a safe, constant level and their health no longer decreases.
Finally, there's the outcasts of poison: Iron Powder. This is probably one of the rarer poisons, because it's rather useless. If someone is poisoned with it, it's as easy as fixing their bleeding and then giving them corrigodone to top up their health.

Congratulations! You are now an expert on treating poison aboard your ship! Good luck out there, Comrade.

Re: A medic's guide to poisons treatment.

Posted: Mon Mar 18, 2019 9:01 am
by randymagic241
This is a BTE player's perspective, but most (if not all) stuff here applies to Vanilla.

Phosphorous is the most potent poison probably, in all honesty.

Each injection of sufforin deals 2 damage immediately, so keep that in mind. 1 injection of oxygenite per sufforin injection, combined with CPR will get them up fast.

As a matter of fact, I've seen just CPR done by a medic save people from sufforin, make note of that.

Corrigodone is pretty weak when it comes to dealing with acid honestly, unless you have barrels of the stuff - it's more efficient just to use auxiliorizine and CPR. Auxiliorizine is God tier shit.

If I recall correctly, each jab of calyxanide reverts infection by 40% (for BTE gang, put thermite in your exosuit as well as oxygen, it works without killing you if you keep both tanks in for long enough).

Also chlorine as a poison? That's a rookie mistake, it does nearly no damage, same with oxygenite.

Seriously though, 4 shots of phosphorous is impossible to deal with unless you see them get poisoned and you immediately dump the whole med bay into their veins.