Crash on start up, two crash reports.

#1
Game launched from steam.
Edit: Also happens If i try launching from exe in root folder.
Right after the "preparing to launch BaroTrauma..." box the game crashes. I get two crash reports one right after another.

crashreport:
Spoiler
Barotrauma Client crash report (generated on 6/17/2019 2:27:49 PM)


Barotrauma seems to have crashed. Sorry for the inconvenience!


13F36767B94A0DDCB262317168C3F82A


Game version 0.9.0.6
Graphics mode: 1600x900 (BorderlessWindowed)
Selected content packages: Vanilla 0.9
Level seed: no level loaded
Loaded submarine: None
Selected screen: None
SteamManager initialized


System info:
Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 64 bit
GPU name: NVIDIA GeForce GTX 970
Display mode: {Width:1600 Height:900 Format:Color AspectRatio:1.777778}
GPU status: Normal


Exception: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown
Target site: Void CheckError()
Stack trace:
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
at Microsoft.Xna.Framework.Graphics.ConstantBuffer.PlatformInitialize()
at Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader reader)
at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
at Microsoft.Xna.Framework.Graphics.BasicEffect..ctor(GraphicsDevice device)
at Barotrauma.WaterRenderer..ctor(GraphicsDevice graphicsDevice, ContentManager content) in E:\Barotrauma-development\Barotrauma\BarotraumaClient\Source\Map\Levels\WaterRenderer.cs:line 84
at Barotrauma.GameMain.LoadContent() in E:\Barotrauma-development\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 267
at Microsoft.Xna.Framework.Game.Initialize()
at Barotrauma.GameMain.Initialize() in E:\Barotrauma-development\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 242
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Barotrauma.Program.Main() in E:\Barotrauma-development\Barotrauma\BarotraumaClient\Source\Program.cs:line 61


Last debug messages:
[6/17/2019 2:27:49 PM] Unknown SharpDX exception code (887A0005)
[6/17/2019 2:27:49 PM] SharpDX exception caught. (HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown, 887A0005). Attempting to fix...
[6/17/2019 2:27:49 PM] Loading texture "Content/Effects/waterbump.png" failed! {HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown}
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.DeviceContext.MapSubresource(Resource resourceRef, Int32 subresource, MapMode mapType, MapFlags mapFlags)
at SharpDX.Direct3D11.DeviceContext.MapSubresource(Texture2D resource, Int32 mipSlice, Int32 arraySlice, MapMode mode, MapFlags flags, DataStream& stream)
at SharpDX.Direct3D11.DeviceContext.MapSubresource(Resource resource, Int32 subresource, MapMode mode, MapFlags flags, DataStream& stream)
at Microsoft.Xna.Framework.Graphics.Texture2D.PlatformGetData[T](Int32 level, Int32 arraySlice, Rectangle rect, T[] data, Int32 startIndex, Int32 elementCount)
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](T[] data)
at Barotrauma.TextureLoader.PreMultiplyAlpha(Texture2D& texture) in E:\Barotrauma-development\Barotrauma\BarotraumaClient\Source\Utils\TextureLoader.cs:line 102
at Barotrauma.TextureLoader.FromFile(String path, Boolean preMultiplyAlpha) in E:\Barotrauma-development\Barotrauma\BarotraumaClient\Source\Utils\TextureLoader.cs:line 68
crashreport(2):
Spoiler
Barotrauma Client crash report (generated on 6/17/2019 2:27:51 PM)


Barotrauma seems to have crashed. Sorry for the inconvenience!


13F36767B94A0DDCB262317168C3F82A


Game version 0.9.0.6
Graphics mode: 1600x900 (BorderlessWindowed)
Selected content packages: Vanilla 0.9
Level seed: no level loaded
Loaded submarine: None
Selected screen: None
SteamManager initialized


System info:
Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 64 bit
Game not initialized


Exception: Object reference not set to an instance of an object.
Target site: Void Dispose(Boolean)
Stack trace:
at Microsoft.Xna.Framework.Graphics.Effect.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.Graphics.GraphicsResource.Dispose()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.Game.Dispose()
at Barotrauma.Program.Main() in E:\Barotrauma-development\Barotrauma\BarotraumaClient\Source\Program.cs:line 84


Last debug messages:
[6/17/2019 2:27:49 PM] Unknown SharpDX exception code (887A0005)
[6/17/2019 2:27:49 PM] SharpDX exception caught. (HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown, 887A0005). Attempting to fix...
[6/17/2019 2:27:49 PM] Loading texture "Content/Effects/waterbump.png" failed! {HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown}
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.DeviceContext.MapSubresource(Resource resourceRef, Int32 subresource, MapMode mapType, MapFlags mapFlags)
at SharpDX.Direct3D11.DeviceContext.MapSubresource(Texture2D resource, Int32 mipSlice, Int32 arraySlice, MapMode mode, MapFlags flags, DataStream& stream)
at SharpDX.Direct3D11.DeviceContext.MapSubresource(Resource resource, Int32 subresource, MapMode mode, MapFlags flags, DataStream& stream)
at Microsoft.Xna.Framework.Graphics.Texture2D.PlatformGetData[T](Int32 level, Int32 arraySlice, Rectangle rect, T[] data, Int32 startIndex, Int32 elementCount)
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](T[] data)
at Barotrauma.TextureLoader.PreMultiplyAlpha(Texture2D& texture) in E:\Barotrauma-development\Barotrauma\BarotraumaClient\Source\Utils\TextureLoader.cs:line 102
at Barotrauma.TextureLoader.FromFile(String path, Boolean preMultiplyAlpha) in E:\Barotrauma-development\Barotrauma\BarotraumaClient\Source\Utils\TextureLoader.cs:line 68
I have uninstalled/reinstalled a few times and verified the files a few times before and after crashes. From the look of the reports it seems like I'm missing texture files?
cron