Re: Custom ships

#96
Here is my (first) custom submarine.

Icepickle (changed link):
https://mega.nz/#!xQITQLjA!V5iVXfsqS4bJ ... P6YNaOVock

Features: 4 railgun cannons each one loaded with 6 railgun shells, which can be replaced with nukes!
-An maximum grid load of 46XX (for the ones, who always put shutdown temp to 7000 and wonder why the juntions burn)
- An bug, which keeps you in the game screen everytime you finish a mission in multiplayer, which forces servers to be restarted! Yay!
- Its small.

Have fun with it.
Last edited by Frostdemon727 on Mon Mar 21, 2016 10:54 am, edited 1 time in total.
Hi,

I'm Frost.

Re: Custom ships

#97
Das Booty MK V

https://www.dropbox.com/s/oijq9sre83zn4 ... V.sub?dl=0

Largely untested, but it's super duper awesome anyway.
Image
(screenshot is a bit outdated)

Not pictured here -- red alert alarm speakers on top of a mast to help straggler divers orient themselves.

Features:

* Dank fast
* Ballast / Maint / Front & Back windoors that act as double hull
* Ballast / Maints in small compartments for less chance of sinking on single breach
* Freakin lots of pumps can hold back some breaches.
* Pumps activated by water sensors
* Oxy / Leak / Reactor temp / Ballast level blinkenlights
* Reactor shut down button
* Open ballast hatches button
* Guns loaded, reactor auto on round start
* Lotsa batteries
* Shaped like a proper sub
* Tail fins for extra speed

Fixed on MK V

* More headroom in bottom level / upper maint
* Bilges / captain's windoor aren't death traps anymore
* Added hatch on right side of upper maint