Re: Custom ships

#162
Here's a Submarine design that I frequently update, it's the Caryl-Company Strider Class Submarine.
Spoiler
Image
Download link:

Description: The Strider-class is a small, crew-action oriented submarine. It is armed with two Railgun cannons that have a full angle range on the left, top and right side of the ship. It is packed with an armory, a cargo hold, and a prisoner cell for traitorous double agents. This vessel is ideal for deep-sea salvaging operations with enough equipment for a four-man diving team.

Edit: Revamped Strider to have two railguns now, added some Materials in the Miscallenous rack of the armory for Construction purposes.
Last edited by Caryl on Mon Aug 01, 2016 10:44 am, edited 1 time in total.

Re: Custom ships

#165
A new CC Submarine has been finished!

Description: Due to an increasing demand of underwater creature hunting requests from cities and naval bases, Caryl-Company has put together a submarine variant that is capable of facing these subterranean menace.

Armament:
Five Railguns scattered throughout the hull
Five Depth Charges

Features:
Fully capable medbay
Stocked Fabrication Room
Security Room with Interrogation/Execution Chamber that doubles as a Holding Cell
Airlock with Diving Suit storage compartment
Tons of emergency supply items and tools to compliment the severity of the missions that the crew will be undertaking.

"Peace through superior firepower"

Download link:

Screenshot: http://steamcommunity.com/sharedfiles/f ... =736201641

Previous Edit: Fixed the missing gaps in the hallway, thanks to FrostDemon for pointing em' out. Muahahahah! It is very stable now! The bilges were removed, the gaps wouldn't function normally for some unknown reason. Added Combat Alert and missing platforms. Also, screenshot updated!

New Edit: Added in two Oxygen Pumps and another Emergency Pump, and fixed the Combat Alert Lights being triggered by the Captain's Headset.

Cheers, lads!
Last edited by Caryl on Wed Aug 03, 2016 6:39 am, edited 3 times in total.

Re: Custom ships

#166
Caryl wrote:A new CC Submarine has been finished!

Description: Due to an increasing demand of underwater creature hunting requests from cities and naval bases, Caryl-Company has put together a submarine variant that is capable of facing these subterranean menace.

Armament:
Five Railguns scattered throughout the hull
Five Depth Charges

Features:
Fully capable medbay
Stocked Fabrication Room
Security Room with Interrogation/Execution Chamber that doubles as a Holding Cell
Airlock with Diving Suit storage compartment
Tons of emergency supply items and tools to compliment the severity of the missions that the crew will be undertaking.

"Peace through superior firepower"

Download link:

Screenshot: http://steamcommunity.com/profiles/7656 ... 6807728448

Previous Edit: Fixed the missing gaps in the hallway, thanks to FrostDemon for pointing em' out.
New Edit: Muahahahah! It is very stable now! The bilges were removed, the gaps wouldn't function normally for some unknown reason. Added Combat Alert and missing platforms.

Cheers, lads!
I ran the strider a couple of times tonight, it was AMAZING.
can't wait to see more ships from you, or this new ship :D
http://steamcommunity.com/groups/Barotrauma

Re: Custom ships

#167
QuickLoad wrote:
Caryl wrote:A new CC Submarine has been finished!

Description: Due to an increasing demand of underwater creature hunting requests from cities and naval bases, Caryl-Company has put together a submarine variant that is capable of facing these subterranean menace.

Armament:
Five Railguns scattered throughout the hull
Five Depth Charges

Features:
Fully capable medbay
Stocked Fabrication Room
Security Room with Interrogation/Execution Chamber that doubles as a Holding Cell
Airlock with Diving Suit storage compartment
Tons of emergency supply items and tools to compliment the severity of the missions that the crew will be undertaking.

"Peace through superior firepower"

Download link:

Screenshot: http://steamcommunity.com/profiles/7656 ... 6807728448

Previous Edit: Fixed the missing gaps in the hallway, thanks to FrostDemon for pointing em' out.
New Edit: Muahahahah! It is very stable now! The bilges were removed, the gaps wouldn't function normally for some unknown reason. Added Combat Alert and missing platforms.

Cheers, lads!
I ran the strider a couple of times tonight, it was AMAZING.
can't wait to see more ships from you, or this new ship :D
Thanks, Warhawks subs are much more amazing than mine since they feel and look like an actual sub. *Whispers*(I took his Klaxxon and Red Combat Alert idea and put it in the Hercules) *Wink wink*

Since Strider and Hercules are both done... I'm thinking of doing something silly for the CC Fleet, the third release will be the CC Armada which is... a bunch of little subs connected by the cableconnector chains towing a nuclear reactor in the middle of their formation (Game allows separate hulls to move as one, which is weird as hell but hey! LOTS OF SUBS MANNED BY One to Two-person crews and all with railguns! WHOOOOOOOOOO! "Overwhelm them with sheer numbers!")

Re: Custom ships

#168
QuickLoad wrote: Wow! these are OUT STANDING!

I thought the glass would be bad, but it's actually really good as they're quick to repair.
The only issue seems to be with the Maia(of those i tested atleast, and thus far),
where sometimes the batteries in fore gunnery and battery room will catch fire.
Cheers

That's very odd, I haven't personally encountered that yet. Batteries should only provide what is needed. Did you mayhaps have Equalisation turned on for both battery arrays, and were you firing the guns at the time? It's a very happy-go-lucky battery setup and I made it reset the outputs occassionally (50% chance) just incase the power was increasing not decreasing. (When you look at the junction boxes behind the batteries, the power levels should be going down steadily. Check that that is the case in your game.)

Re: Custom ships

#169
Updated the links to these subs.

CC Backstory:
CC or Caryl-Company is a small company composed of dedicated individuals. They don't have a lot of manpower so they make up for their sub in quality and integrity. But not all designs go according to plan. Their first ship design, the Strider; was a success. The second, the Hercules; however proved to be too bulky and as such their design flaw was that one of the stairs leading to an upper level had to be compensated for with extra and out of place stepping grounds.

However, these two ship variants are currently the only ship designs that the CC Fleet has produced. Numbering three Strider class submarines and a single Hercules, they take on missions offered by the Linea Embassy and local city goverments. During an away trip of their fleet, they were working on a prototype underwater surface boat dubbed "Armada". Unbeknownst to them, a large and unknown worm-like creature from a failed mission of one of the many fleets or submarines in the sector has made its way into their Production Facilities and wreaked havoc and chaos.

In the ensuing chaos, they strapped the Central hull of the "Armada" which was the only finished part of the ship at the time to several little submarine pods of which whose designs and variants are unreleased to the public. The Central hull became a Command Barge, and whilst incomplete; the "Armada" Command personnel still undertook on missions and used the submarine pods towing it to good use. Each mission they complete gives them the resources they needed to add a few more submarine pods, towed-turret platforms, and towed-gunnery submarine pods to guard the Command Barge until they can find a new place to settle down.

Fleet Ship Variants:
Spoiler
Image
Image
Image
CC Strider:
Spoiler
Here's a Submarine design that I frequently update, it's the Caryl-Company Strider Class Submarine.

Download link:

Description: The Strider-class is a small, crew-action oriented submarine. It is armed with two Railgun cannons that have a full angle range on the left, top and right side of the ship. It is packed with an armory, a cargo hold, and a prisoner cell for traitorous double agents. This vessel is ideal for deep-sea salvaging operations with enough equipment for a four-man diving team.

Old Edit: Revamped Strider to have two railguns now, added some Materials in the Miscallenous rack of the armory for Construction purposes.
New Edit: Added another Oxygen Generator for air loss compensation and a few changes to the sub's engine look.
CC Hercules:
Spoiler
A new CC Submarine has been finished!

Description: Due to an increasing demand of underwater creature hunting requests from cities and naval bases, Caryl-Company has put together a submarine variant that is capable of facing these subterranean menace.

Armament:
Five Railguns scattered throughout the hull
Five Depth Charges

Features:
Fully capable medbay
Stocked Fabrication Room
Security Room with Interrogation/Execution Chamber that doubles as a Holding Cell
Airlock with Diving Suit storage compartment
Tons of emergency supply items and tools to compliment the severity of the missions that the crew will be undertaking.

"Peace through superior firepower"

Download link:

Previous Edit: Fixed the missing gaps in the hallway, thanks to FrostDemon for pointing em' out. Muahahahah! It is very stable now! The bilges were removed, the gaps wouldn't function normally for some unknown reason. Added Combat Alert and missing platforms. Also, screenshot updated!

New Edit: Added in two Oxygen Pumps and another Emergency Pump, and fixed the Combat Alert Lights being triggered by the Captain's Headset.

Cheers, lads!
CC Armada:
Spoiler
Description: In a hurried escape from their destroyed facility, the Armada crew seeks to rendezvous with the CC Fleet while undergoing tasks and missions from cities and outposts along the way, in a desperate attempt to gain resources and funds to complete itself and to increase its escort strength.

Armament:
Four Railguns scattered throughout the escort sub-pods.
One depth charge tube

Features: Crew is spread out and needs for the entire Armada Fleet to maintain position in order to transfer personnel.

Download link:
08/07/2016: Updated CC Strider's Hull Designation, Uploaded CC Armada Fleet.sub file.

Re: Custom ships

#170
I've been meaning to do this for a while, just forgot.

Here's my 'battery core'. Currently only used in the SS Maia, but I plan to use it in some of my future submarines too.

https://www.dropbox.com/s/ufp7iv8cc8sdq ... A.sub?dl=0

Here's a picture of how to correctly set it up (the picture is set for 5kw output)
Image
The maximum output is 8kw, but if you're using this you should probably also have a system for saving power by turning off rooms when not in use, which should be able to save atleast 2kw in a 10kw submarine, so it should be able to power a sub the same size as a single reactor can do.

There are two output junctions; The one in the middle of the room is the main output, connect that to the rest of your submarine. The other is the tertiary junction, located behind the super capacitor in the bottom left corner. Connect to that to high-powered devices such as engines and guns. (I suggest adding a duo-bypass for the engines so they can use either grid, however.)

The wifi signals used are 2-22, and multiples of 5 up to 60. (So 25, 30, 35, ... 60) Be sure not to overlap.

Use channel 13 to toggle the lock on adv. power control room, use 17 to remotely activate secondary (left) battery array, 16 for the primary battery array, and if you want to you can send a signal to multiples of 5 to set that as the desired output. (Channels > 30 are the secondary array. E.G sending a signal to 20 will turn on 4 batteries on the primary array. Sending a signal to 55 will turn on 5 batteries on the secondary array.)

Try to avoid using other batteries in conjunction with this system. (If their power_out connects to something that isn't the main grid, that's fine.)