Here's a sub that I've spent some time on. I can't host it, so I'm putting it here hoping that maybe I could have a chance to play it on multiplayer.
TL;DR see underlined
Fragments I
Screenshots:
Download:
From auto-repo:
http://ayy-dunno.site88.net/bt/uploads/ ... ts%20I.sub
Mirror:
https://mega.nz/#!Y1YGwb6B!LLi3CY2lAFg9 ... L7BsFw6a0I
Info:
The sub is probably more difficult than most because you have to move between the three distinct 'fragments':
Top = reactor, the brig, medical, oxygen, engine 1
Bottom = security, dorms, ballast, engine 2, cargo
Right = command, railguns (there are 2, top and bottom)
Notes:
The reactor starts up automatically as the level is loaded. I did this mainly because I got sick of trying to start the reactor up when testing. I may change it back, but I don't know.
The power grid works great during normal operation but if there are power boxes out you might want to hit the reactor shutdown button in command to keep things from exploding.
It is well-stocked with items including material for the fabricator.
There are automated flood doors for engineering and bilge pumps. Most flood doors can be overridden to open up by pressing a button (just like normal doors - they just close automatically when there is water). The bilge is inaccessible when it is filled up all the way with water; when the bilge pump empties out enough water, the doors will open back up. The power boxes for the bilge pumps are above the 'bilge rooms' so it shouldn't be a huge deal.
The airlocks are designed to be flood-resistant, and there's no way that you can flood the ship by accidentally leaving a door open (the interior door will not open if there is water in the airlock).
Both railguns share the same railgun loader.
Both railguns share the same supercapacitor.
The brig can be opened and closed from command.
Known issues:
I deleted vents from the oxygen generator that fed into command and security because they didn't make a difference.
Wear an oxygen mask in command and the security closet. I've tried several different things, with the vents correctly placed and linked up directly just like the rest; but I can't figure out what the problem is. Please reply if you've experienced this problem and know how to fix it. The problem seems to only be for certain rooms.
The sub layout confuses the AI. If played on single player,
AI players will be naive and step out into the ocean without a suit and be instantly crushed. There is an airlock lockdown button in command that will keep the airlocks from being opened if you want to use it. The AI also kind of likes to hang out in the bilge sections for some weird reason, which is a problem during flooding situations.