Rick wrote:Do submarines even use depth charges? I always thought they just torpedoed eachother whilst the ships above who obviously cant shoot down 5000 feet of water dropped them. IIRC they would drop like 10 at a time too.
They don't, and never did. In fact DCs are barely used anymore, replaced by missile-launched homing torpedoes like ASROC.
Perhaps in time they will have more use, like High Explosive, with a massive radius (but same damage), or cluster, or something.
Currently they have the same yields as railgun shells. And since they are contact fuses, not timed or proximity, this really puts a damper on their use. My compromise was to mod them to drop straight down and to have much more explosive force and radius, nuclear only since it uses its own explosive values. To aim them, use the known reference point on your hull, and to carpet an area, rig the tubes to chain fire with delays, then change delay or boat cruising speed to adjust the spread. Again, outside of bombarding a ruin or saturating a narrow passage occupied by an endworm (or if you're lucky a moloch) there really isn't any use at this point.
Perhaps even deployable mines if PvP comes out, but for now, oh well
Honestly mines would make far more sense because they can cover your retreat. Historically they were also carried by submarines and deployed in shallow waters to engage all kinds of targets, other subs included. But to add mines to Barotrauma would also require the supporting infrastructure for it: If they are not homing, then a proximity fuse, and in any case the ability to disarm them somehow so you don't destroy yourself. But if you made them homing, it would be too easy, and if you gave them a proximity fuse, then why not give depth charges that fuse?
I realize Regalis added DCs because he wanted to expand a sub's combat abilities, and that's great. But the current DCs are borderline useless; either they need to be improved or an entirely different weapon system has to be created. My vote was for a wire-guided torpedo, which is big and cumbersome but gives you precise accuracy against large targets at safe ranges. Considerably harder to implement, though.