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Re: Custom ships

Posted: Sun Feb 07, 2016 7:32 pm
by Jingo

Re: Custom ships

Posted: Sun Feb 07, 2016 10:32 pm
by Jingo
Tofu wrote:Compensator MKII
truly a marvel of technology and design

Re: Custom ships

Posted: Tue Feb 09, 2016 3:12 pm
by Tofu
Compensator MKIII:
Added Batteries.
Added Fuel Rods since I forgot in MKII.
Added a fabricator.
Added some more railgun shells just in case.
Removed redundant module for automatic pump.

Added a breach warning system to show where water is in the sub. Light glows red in the main hallway when theres water in the adjacent room.
Image
d/l:https://mega.nz/#!uZJG1YgB!1qRXTCRu47tf ... VM07ODZHA8

Also, the reactor room depletes of oxygen even though theres a vent in the room. Is this a bug or do I need more vents in there?

Re: Custom ships

Posted: Wed Feb 10, 2016 3:04 am
by sgarv
I've updated the repo to fix all the railguns problems, as always delete all other custom subs (but leave default subs) and then paste this pack into your folder (because sometimes I don't change filenames):

https://mega.nz/#F!3MUDiAJb!6FxQW3qXBTmcXBmBppQCfw

NOTE: Bertok, Tofu, and Sazuja. If you don't want the "FIXED" at the end of your sub names, fix your railguns and then upload your sub here. If you don't know what needs fixing, for some stupid reason your supercapacitor capacity should be "20" now instead of "2000." Why? I dunno, probably because Regalis is a hack fraud. Also, default supercapacitor output is now 2,000,000 so I'd recommend setting that in your supercapacitors just to be safe.

I'm not entirely sure if I fixed everything so if you notice a problem in an individual sub please let me know



oh yeah Tofu you have an extra hull outside your sub for some reason and some more ones inside, you can use minimap ingame to see where they are


and Jingo Alvin seems to still have sync issues with the reactor (but I SEEMED to fix both it and the typhoon by putting a fuel rod in the reactor from the start)

Re: Custom ships

Posted: Sun Feb 14, 2016 10:23 pm
by Jingo
Custom Sub: Argonaut mk1

a larger vertically designed sub

download: https://mega.nz/#!ZAhkVZDb!ui4sD0Jxkcy9 ... UBXTQoCMWc

zoomed image: http://oi64.tinypic.com/2jepa1k.jpg
Image

Re: Custom ships

Posted: Thu Feb 18, 2016 3:10 pm
by Jaginun
I've played through quite a few of these with my friends, and we found a few that we like. Unfortunately, I don't have them on hand. As someone who's downloading all of your collections, could you upload an image of your ship along with the file? It would making judging them a lot easier.

Anyway, the ones that I remember:

New Avalon - My friends liked it a lot, it's certainly very efficient. A bit too efficient for me, but if that's what you were going for.

Pyramid - Really interesting ship. Layout is not too stylized to be unusable, and the layers make it easy to tell where a breach has come from. I really like this ship.

Re: Custom ships

Posted: Sat Feb 20, 2016 8:20 pm
by Wubs4Scrubs
This is my first sub I have built, after testing it in singleplayer for awhile it appears to function normally. The wires are pretty ugly but everything should work.

https://www.dropbox.com/s/sy5d82won8wce ... b.sub?dl=0

Re: Custom ships

Posted: Sun Feb 21, 2016 2:02 am
by duder5495
a

Re: Custom ships

Posted: Mon Feb 22, 2016 10:00 pm
by kust
Just wondering in the submarine editor how do you know how high to make the sub's rooms ?

Re: Custom ships

Posted: Tue Feb 23, 2016 12:56 am
by sgarv
kust wrote:Just wondering in the submarine editor how do you know how high to make the sub's rooms ?
I usually make my rooms 1 door tall