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Barotrauma Clans - UCN

Posted: Mon May 30, 2016 5:04 pm
by Warhawk
This may be premature, but it's been on my mind ever since I got here and I needed to put it out there.

Barotrauma has tons of potential because of its open-ended sandbox design. That same potential allows people to grief like mad. Rarely have I seen a public server group complete a mission; most of the time they can't even fend off a single shrimp. This may be all well and good for those who like to cause, watch and deal with havoc, but it makes the better part of the game irrelevant, since it is hardly even seen. Given that AI is not reliable at this stage, and that playing with other humans is where a game like this would really shine, I propose that we start forming goal-oriented clans, with password-protected servers to keep that method of play intact.

For my part, I'd like to start a full-realism/serious group. The goal would be to complete missions with a minimum of casualties and expended resources. Crews would be trained into well-oiled machines who would know the theory, the game and the boats like the backs of their hands. They would operate according to sound nautical and military principles, turning every boat into the kind of "nation on floats" that they ought to be. Most importantly, there would be a zero-tolerance policy for griefing; at most we'd use the built-in Traitor function for its intended purpose: Assassination without being caught.

Benefits of such a group include:

- No wasted time from random people stunning/handcuffing/exploding/overloading/rewiring/sinking/etc.
- A place where new players can learn not only the ropes but the whole picture.
- Barotrauma played as a crew simulator, with accomplishment and failure on a team-wide basis.
- A focus group for precise bug reporting and feature analysis.

If anyone is interested in a group like this, please PM me. Depending on the interest level, I have the resources to burn on a TS channel, among other things. Questions or comments can be posted in this thread, regarding this specific group or clans in general.

Re: Barotrauma Clans - UCN

Posted: Thu Jun 02, 2016 12:57 am
by Warhawk
Just in case you thought this wasn't "srs bzns" enough:

The UCN Sailor's Manual

A basic primer on Barotrauma, seamanship and the UCN. This should give you all a better idea of what it's all about.

Re: Barotrauma Clans - UCN

Posted: Thu Jun 02, 2016 1:42 am
by TheOverseerOfAll
Mind providing another download source? Mega isn't working for me.

Re: Barotrauma Clans - UCN

Posted: Thu Jun 02, 2016 3:27 am
by Warhawk
TheOverseerOfAll wrote:Mind providing another download source? Mega isn't working for me.
Sure, here's a Google Drive link.

Re: Barotrauma Clans - UCN

Posted: Sat Jun 04, 2016 5:51 pm
by Vivalas
Is there any formal joining requirement or anything? I really love this game but sometimes the grief gets real. I also love your subs, this seems like a nice idea.

Re: Barotrauma Clans - UCN

Posted: Sat Jun 04, 2016 10:27 pm
by etet2
Warhawk wrote:
TheOverseerOfAll wrote:Mind providing another download source? Mega isn't working for me.
Sure, here's a Google Drive link.
how to join UCN?

Re: Barotrauma Clans - UCN

Posted: Sat Jun 04, 2016 10:54 pm
by etet2
There is age limitations?

Re: Barotrauma Clans - UCN

Posted: Sun Jun 05, 2016 1:54 am
by Warhawk
PMs sent.

I know a lot of folks around here are quite young; I'm in my mid-twenties but I already feel like the Old Man. There is no age limitation, but you had better darn well earn your keep. If you're young, you have to work twice as hard to prove that you're up to it.

Re: Barotrauma Clans - UCN

Posted: Sun Jun 05, 2016 4:22 pm
by etet2
so when we start UNC?

Re: Barotrauma Clans - UCN

Posted: Sun Jun 05, 2016 4:30 pm
by FawkesFTK
etet2 wrote:so when we start UNC?
I'd imagine UNC will be starting when Warhawk sets all his shit up/there are enough people signed up to be able to man one of the submarines without complications.