Here ye goCaryl wrote:Weird, can you try to upload your sub file so I can test it and find out what's wrong?
http://www.mediafire.com/download/wbgyj ... lkyrie.sub
Here ye goCaryl wrote:Weird, can you try to upload your sub file so I can test it and find out what's wrong?
Caryl wrote:Testing, will update soon.
Caryl wrote:Well, your water detectors keep the doors locked down and there's no way to open them unless they get un-wired from the Set_State nodes of the hatches. As for the Reactor, I tried to put in another reactor and hooked it up to another junction box... It doesn't work either. I'll try to tinker around, maybe it's the temperature? Ship is too large and too cold?
Nickanator4 wrote:Caryl wrote:Well, your water detectors keep the doors locked down and there's no way to open them unless they get un-wired from the Set_State nodes of the hatches. As for the Reactor, I tried to put in another reactor and hooked it up to another junction box... It doesn't work either. I'll try to tinker around, maybe it's the temperature? Ship is too large and too cold?
Wait hold up.
If the water detector is keeping doors shut it means that the game is registering water on the ship without it being there, and we all well know Nuclear Reactors can't run while submerged. Is that possible?
Oh...Well that's counter-productive....Caryl wrote:Nickanator4 wrote:Caryl wrote:Well, your water detectors keep the doors locked down and there's no way to open them unless they get un-wired from the Set_State nodes of the hatches. As for the Reactor, I tried to put in another reactor and hooked it up to another junction box... It doesn't work either. I'll try to tinker around, maybe it's the temperature? Ship is too large and too cold?
Wait hold up.
If the water detector is keeping doors shut it means that the game is registering water on the ship without it being there, and we all well know Nuclear Reactors can't run while submerged. Is that possible?
It's the opposite actually, you hooked them up to the set_state node. set_state keeps the doors closed if they receive a "0" signal, which the water detector is sending because it does not detect any water; hence it is inactive. If it detects water, it will send a "1" signal that will indicate there is water detected.
Layman's terms, you rigged your hatches to open when they detect water and keep em' locked and sealed if there are none.
Caryl wrote:Good news, I found it's a bug. When you put the Fuel Rod in, drag it into any of the other empty boxes and then it will automatically power itself up once you do that.
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