The new physics engine breaks multiple mechanics. For Regalis.

#1
Regalis, you made a note in a previous patch that limbs are now attached to a solid fixation in the body, rather than being individual limbs.

Unfortunately, this has rendered several subs impossible to navigate such as those that require crouching to enter ballasts/corridors, and results in becoming stuck on small protrustions.

Furthermore this has made dragging bodies impossible, and has somehow made handcuffs take no effect 90% of the time. This means that more shitters are running around submarines being unable to be subdued without harpoon guns.

This is only a suggestion, but holy shit please revert back to the system you had before, this one has created more problems than it has solved.

Thank you.

Re: The new physics engine breaks multiple mechanics. For Regalis.

#2
We are aware of these issues and will be working to fix them.

However, we probably won't be returning to the previous system, since that had a ton of problems of its own that are a lot harder to fix than the ones the current system has (particularly, syncing is a lot harder to do properly with the old system, which is why players used to "randomly die" a lot. It also made players get stuck on platforms and staircases.)

Thanks for the report.