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The current engine supports whatever I make it support.asialsky wrote:Currently, the walls and floors simply turn dark as they get damaged. I understand that the current engine may not support "bending" or "ripping" of metal, even just aesthetically, but I want to know if it's possible to fake it; For instance, some kind of pre-rendered shape alteration from an impact, or even just a shader overlayed onto damaged structure to make it look more rough.
Not promising anything but it's possible in the future. Even though I think making the actual rounds take place in a static base instead of a submarine would most likely just make the game more boring with very little additional gameplay value, it would be really neat to have bases in the levels in addition to the submarine. What if the outposts you visit were actually physical bases that you have to dock your sub into, and you could make your characters enter them and find some NPCs to buy supplies from or give you new missions?asialsky wrote:In other news, any chance of an underwater base mode?
Simple implementation: Sub built into the ground, terrain editor possibly needed. (Or just align bottom floor to flat surface)
My thoughts exactly.Regalis wrote: Not promising anything but it's possible in the future. Even though I think making the actual rounds take place in a static base instead of a submarine would most likely just make the game more boring with very little additional gameplay value, it would be really neat to have bases in the levels in addition to the submarine. What if the outposts you visit were actually physical bases that you have to dock your sub into, and you could make your characters enter them and find some NPCs to buy supplies from or give you new missions?
Raider parties would rise from the sea level and destroy peaceful trading outposts. You, i like you.QuickLoad wrote:My thoughts exactly.Regalis wrote: Not promising anything but it's possible in the future. Even though I think making the actual rounds take place in a static base instead of a submarine would most likely just make the game more boring with very little additional gameplay value, it would be really neat to have bases in the levels in addition to the submarine. What if the outposts you visit were actually physical bases that you have to dock your sub into, and you could make your characters enter them and find some NPCs to buy supplies from or give you new missions?
It'd be amazing to run into a base, dock there(maybe they're even hostile!), all while you're in a game.
In multiplayer games, we seem to run out of supplies on some ships, have that be a plasma cutter, handheld sonars, or simply oxygen.
It'd be nice to run into a trading post, trade some items, or maybe attack it and steal it's supplies!
And the survivors will be hunted down by monstrous Husks, and there might just be stage 3 infected monsters prepared for the boarding party, hmm?zazyman32 wrote:I'd like to see missions based around a base: Perhaps a base recently went offline and there could be survivors. Your objective: Save survivors by either restoring the base or evacuation.
Ooh, sounds fun. Something different: Perhaps the team trapped in the base had the objective of salvaging a artifact, but their sub/shuttle was destroyed or something. For bonus points, finding the artifact and/or the shuttle/sub would let that team win as well.Boltersam wrote:And the survivors will be hunted down by monstrous Husks, and there might just be stage 3 infected monsters prepared for the boarding party, hmm?zazyman32 wrote:I'd like to see missions based around a base: Perhaps a base recently went offline and there could be survivors. Your objective: Save survivors by either restoring the base or evacuation.