Suggestions for TRAITOR improvements+roadmap critique
Posted: Mon Jul 01, 2019 3:07 pm
Intro
Hello, I'm a Barotrauma addict and a long time player. I'd like to point out some thing on the Trello roadmap regarding traitors and suggest some improvements to this great feature.
https://trello.com/c/v7ubRTt9/148-expanded-traitor-mode
Let's start with the good stuff
-Destroy cargo
Great idea! The target outpost will be out of supplies, the sailors won't get paid and it doesn't decrease survival chances of traitor, if he does it covertly.
-Sabotage all diving suits and diving masks
No EVA missions for this crew. Ruin expedition will have to be either abbandoned or not everyone will have a chance to participate. It's not easy to guard oxygen and suits since almost everyone needs these. Perfect for a covert traitor mission.
-Standard kill target covertly, thats in the game at the moment
This has always been fun, no need to change this
Now to the bad stuff
Things like jamming and sabotaging certain components of the submarine temporarily don't make much sense for traitor, even if they sound like it. Traitor is supposed to survive the mission as well, why would he decrease his chances by sabotaging the thing his life depends on?
-Jam sonar for x seconds
-Sabotage ballast pumps for x seconds
-Sabotage oxygen generator for x seconds
-Sabotage all diving suits and diving masks
-Sabotage all coilgun/railgun ammo
-Cause a meltdown within x seconds
-Flood % of sub for x seconds
All of these target the submarine, potentially destroying it or making it less habitable for the crew AND for the traitor as well. Long term covert damage by secretly killing staff, destroying supplies to take away pay from the submariners and choke supplies for the outposts as well as long term getting rid of supplies in a slow and secret manner would be excellent, rather than Causing a meltdown or sabotaging ballasts. That sounds like the free griefing tickets devs are trying to prevent!
Suggested missions
-Secretly throw out medical/resource/weapon/diving supplies of value of x credits
-Switch identity with a crew member and finish the mission with him arrested or dead (more on arresting below)
-After aquiring the artifact from artifact mission ruin, get rid of it (deconstruct or throw out)
-Steal x% of resources from the delivery mission crates, before the crew finishes the mission
-Make one of the crew members a drug addict when the mission is finished
-Access the navigation console for x seconds to learn secret sensitive info about the crew/sub
Missions of this sort allow the traitor to survive the main mission as well as hurting the submariners in the long term. Causing a nuclear meltdown is just lame and it often happens anyway in public matches.
Suggestion on how to deal with a traitor
Crew that takes their time and risk to arrest the traitor and bring him to the next station alive for questioning and further inprisonment should get the best reward. Dead traitor should still yield a small reward, but arresting includes social interaction as well as a bit of risk. This way, traitor will be seen not just as a threat or annoying thing to deal with, but also as an opportunity to make more credits/get other rewards.
Last thoughts
Traitors who play well are some of the best fun in Barotrauma and giving them proper missions, that don't ruin/annoy the entire crew and keep the sub going is a good way to encourage strategic and social gameplay. One other possibility is to not constrain traitor to 1 mission, but reward him for each of the long term secret sabotages he manages to do. "Oh so that was YOU who did x!" is great fun in lobby after a good traitor match. If you have more suggestions for covert missions for traitor that damage the crew in the long term, write them in the comments, we might make a list. Thanks for reading.
Hello, I'm a Barotrauma addict and a long time player. I'd like to point out some thing on the Trello roadmap regarding traitors and suggest some improvements to this great feature.
https://trello.com/c/v7ubRTt9/148-expanded-traitor-mode
Let's start with the good stuff
-Destroy cargo
Great idea! The target outpost will be out of supplies, the sailors won't get paid and it doesn't decrease survival chances of traitor, if he does it covertly.
-Sabotage all diving suits and diving masks
No EVA missions for this crew. Ruin expedition will have to be either abbandoned or not everyone will have a chance to participate. It's not easy to guard oxygen and suits since almost everyone needs these. Perfect for a covert traitor mission.
-Standard kill target covertly, thats in the game at the moment
This has always been fun, no need to change this
Now to the bad stuff
Things like jamming and sabotaging certain components of the submarine temporarily don't make much sense for traitor, even if they sound like it. Traitor is supposed to survive the mission as well, why would he decrease his chances by sabotaging the thing his life depends on?
-Jam sonar for x seconds
-Sabotage ballast pumps for x seconds
-Sabotage oxygen generator for x seconds
-Sabotage all diving suits and diving masks
-Sabotage all coilgun/railgun ammo
-Cause a meltdown within x seconds
-Flood % of sub for x seconds
All of these target the submarine, potentially destroying it or making it less habitable for the crew AND for the traitor as well. Long term covert damage by secretly killing staff, destroying supplies to take away pay from the submariners and choke supplies for the outposts as well as long term getting rid of supplies in a slow and secret manner would be excellent, rather than Causing a meltdown or sabotaging ballasts. That sounds like the free griefing tickets devs are trying to prevent!
Suggested missions
-Secretly throw out medical/resource/weapon/diving supplies of value of x credits
-Switch identity with a crew member and finish the mission with him arrested or dead (more on arresting below)
-After aquiring the artifact from artifact mission ruin, get rid of it (deconstruct or throw out)
-Steal x% of resources from the delivery mission crates, before the crew finishes the mission
-Make one of the crew members a drug addict when the mission is finished
-Access the navigation console for x seconds to learn secret sensitive info about the crew/sub
Missions of this sort allow the traitor to survive the main mission as well as hurting the submariners in the long term. Causing a nuclear meltdown is just lame and it often happens anyway in public matches.
Suggestion on how to deal with a traitor
Crew that takes their time and risk to arrest the traitor and bring him to the next station alive for questioning and further inprisonment should get the best reward. Dead traitor should still yield a small reward, but arresting includes social interaction as well as a bit of risk. This way, traitor will be seen not just as a threat or annoying thing to deal with, but also as an opportunity to make more credits/get other rewards.
Last thoughts
Traitors who play well are some of the best fun in Barotrauma and giving them proper missions, that don't ruin/annoy the entire crew and keep the sub going is a good way to encourage strategic and social gameplay. One other possibility is to not constrain traitor to 1 mission, but reward him for each of the long term secret sabotages he manages to do. "Oh so that was YOU who did x!" is great fun in lobby after a good traitor match. If you have more suggestions for covert missions for traitor that damage the crew in the long term, write them in the comments, we might make a list. Thanks for reading.