Campaign Mode Difficulty Levels- Feature Request

#1
Since Barotrauma is considered to be a hardcore game due to it's optimal challenge level it presents to the players I do believe there should be some sort of a unique way of making campaign mode either easier or harder. I know that I already have created a thread on GitHub about adding serious mode to the game but some people may not enjoy a hard mode like that since it makes the game more difficult in a manner of making it more realistic in the way it implements changes so different in comparison with standard mode for the game that it would be potentially unplayable for the players who are used to standard mode. Implementing the following 3 difficulty modes for the game would make campaign mode feel more different than usual but it would also make single player mode more playable as well as most importantly it would be one more reason for people to buy full version of the game (since experienced difficulty is unavaliable in my conception for the demo of the game).

Beginner:
Spoiler
In-Game Description: A difficulty mode made with a view to newcomers of Barotrauma (or game journalists) who just completed all scripted tutorials of Barotrauma and expect successful playthrough after them, however in consequences no steam achievements can be unlocked in this mode as well as it shouldn't be considered an "Easy Mode" due to the hardcore gaming nature of the game itself.

* Crew members are being far cheaper to hire. [SINGLEPLAYER ONLY]
* Supplies fully restore their condition after launching the level.
* Devices never randomly suffer malfunction and there is always a cause for them.
* Steam achievements are unavaliable.
------------END OF IN-GAME DESCRIPTION------------
Thread note: They are as cheap to hire as in legacy version. Some former legacy players may not get used to new prices and other new difficulty handicaps. Basically this difficulty level is being nostalgic about game mechanic having to change for harder gameplay. Oh and a reference to game journalists is a old internet debate about those journalists not being used for hardcore gaming and so they often request easier versions of various hardcore video games due to their own lack of skills to beat them without cheating. I always wondered why gaming magazines won't just hire journalists of high level gaming skill trained exactly for reviewing hardcore games such as Barotrauma.
Intermediate:
Spoiler
In-Game Description: A optimal difficulty setting of Barotrauma offering default challenge for players in a form of original difficulty settings of the game without any changes.
------------END OF IN-GAME DESCRIPTION------------
Thread note: Players who update their game to new version of Barotrauma that adds those difficulty settings will have their already existing save files tagged as "Difficulty: Intermediate" since intermediate mode is a default difficulty mode of Barotrauma.
Experienced:
Spoiler
In-Game Description: A firm difficulty mode made with a view to veteran Barotrauma players who crave greater challenge in the sea of Europa. You have a limited amount of time to complete the campaign with a worse start and loses are not gonna be overly tolerated however those who manage to overcome this mode and win the game will unlock a steam achievement related to it but only in single player mode.

* A time limit gets added to complete the main campaign objective. The timer gets completely removed upon completing the game.
* All of the submarine's item containers on start of the campaign are empty as well as all items laying on the ground (this does not include items with tag "hardmodeproof").
* The player starts the game with only a captain who is the very player character. Gender, head, name and personality can be customized. This character is always controled by the player and it's death forces load of the save file. [SINGLEPLAYER ONLY]
* Coalition has limited reputation of 50 points on start that cannot go above 100 points. It lowers every time a mission is failed or a crew member dies. It can be restored by completing missions without having any crew members to die. Reputation also drops if too much time is spent in the level.
* Crew members have limited sprint duration.
* Attacked creatures during eating will stop eating and start attacking.
* Loading screen hints are disabled.
* Achievement "All The Darkest Hours Must Come To Their End" will be unlocked for beating the game in this mode. [SINGLEPLAYER ONLY]
------------END OF IN-GAME DESCRIPTION------------
Thread note: It can be adjusted in the game xml files how many reputation has to be lost when specific missions are failed or when a specific job crew member dies. Rising amount of reputation should also be specified for all the missions. Completing the campaign automatically sets reputation to 100 even when casualties took place. Reputation also doesn't drop at all in the endgame mission, unless it's failed. Not allowing experienced difficulty into demo of the game would be one more reason for purchasing full version of Barotrauma. Only in single player this achievement can be gained since players are smarter than bots and if someone decides to pick a crew of players who are elite at playing Barotrauma it would become too easy.
Last edited by rico6822 on Mon Jul 29, 2019 5:15 pm, edited 12 times in total.
Barotrauma submarine designer- rico6822

Re: Campaign Mode Difficulty Levels- Feature Request

#2
I made a change in the experienced mode: Monsters do flee again after losing certain health treshhold. The current handicap only allows the player to avoid absurd situation in which a monster keeps eating his food even when in confirmed death risk.

I guess limited stamina feature and being chained to the captain already make the game more challenging.
Barotrauma submarine designer- rico6822