Add Unarmed Combat

#1
Controls to use this: Your creature attack bind. Hold the Creature Attack bind to charge it.
Afflictions: 10 Internal Damage. If attack is charged, it will deal 40 Internal Damage. 10 seconds stun if hit in head and 20 internal damage. If charged while hit in the head, 40 and 30 seconds of stun. Diving Suits and Ballistic Helmets will lower this to 2 seconds of stun and 10 Internal Damage.
Afflictions on Player: Gives the player 5 Internal Damage if they hit a part of the target that is armored. This is increased to 10 if they hit a player wearing a diving suit, and 15 if struck in the head.
Other: If used while holding an item, that item will begin to break, but deal 1.25x the original amount of damage. You can also use a kick with a button that I have not decided yet. Feel free to suggest. Punching an Endworm, Carrier, or any other target in an armored section of their bodywill deal an undecided amount of damage, but somewhere within the range of Medium Internal Damage or Extreme Internal Damage. Why would you even punch a Carrier, let alone an Endworm?