[Suggestion+ideas] Improving Engineer class -> More fun Submarine maintenance

#1
Here is an idea how to improve submarine system repairs and make engineers much more meaningful to the submarine health.

ENGINEERS
-Individual junction box WIRES get damaged when junction box keeps taking damage
-Fixing requires using wires from inventory (not using up full item, just partly)
-If electrical skill is below treshold, replacing each wire DAMAGES character with good deal of burn damage (+short stun % chance) (MEDIC TEAMPLAY)
-Same goes for other electrical systems like batteries, supercapacitors, navigation terminal, ship status terminal
-Only power cables have potential to cause damage, not signal ones
-For other classes to fix junction boxes safely, power has to be shut down
-Further Electrical skill decreases amount of wire item needed per wire fix and decreases time
-Switching reactor rods when reactor is hot below Electrical Skill treshold BURNS user + small radiation damage (MEDIC TEAMPLAY)
-manning supercapacitor with high electrical skill would improve coil discharge (range or damage) or lower electricity cost of gunshots
-ability to repair scooters and other items that might break (stun battons would break by beating people or monsters)

FUTURE
-If there ever comes a time when we can purchase block upgrades or new blocks entirely from shop, they come without wires
-Engineer would be the fastest and safest class to wire these items up, with good players making the wires nice and 90°
-Ruins featuring high skill treshold cable tinkering or rigging up a detonator (ENGINEER USEFUL IN RUINS)
-Explorable outposts would need electrical fixes (electricity to drain portions of the outposts, credit rewards)
-Electrical ancient weapon types with high electrical skill requirement (high skill for reloading the gun safely perhaps - SECURITY TEAMPLAY)
-UPGRADING ship systems with multiple Buttons, FPGA circuits + wire items, so engineers get to craft more of electro items (CAPTAIN TEAMPLAY - RESOURCES)
-buying the upgraded block would also be an option (CAPTAIN TEAMPLAY + NEGOTIATION)
-only classes with high Electrical Skill can fix complex electrical systems to 100%,
-the lower the electrical skill below treshold, the higher the chance to BREAK the item instead, potentially starting a fire.
Player gains a skillpoint and has to deal with the damage to him and the sub, or call an engineer

MECHANICS
-pumps, engine, door and O2 generators require parts when significantly damaged (when not maintained for a long time)
-this would ensure that mechanics patrol around the ship, keeping the items maintained before it's too late and costly
-engine gets damaged when monsters or people get caught up in it
-only strong mechanics can tighten up the bolts properly, classes below Mechanical Skill treshold can't fix items to full 100%
-the lower the mechanical skill below treshold, the higher the chance to BREAK the item instead. Player gains a skillpoint and has to try again, or call a mechanic
-the lower the mechanical skill below treshold, the higher the chance to get cuts and bruises when repairing, causing bleeding (MEDIC TEAMPLAY)

Electrical Skill has potential to be much more fun and meaningful for the sub. Electrical items get crafted very little on servers and many people successfully fix all items easily without requiring mechanics or engineers for help and teamplay. Everyone should still be able to fix a system of course, but having a proper class do it would bring benefits or prevent harm and resource waste.

Breaking something is the best way to learn how it works, that's why breaking an item shouldn't just carry a punishment, but also a reward in a form of a lot of experience gain. Fully broken mechanical items would require parts and time to repair though, so it's not free xp! Classes that wish to improve mechanical skill would sacrifice resources (parts) and time (like in real life). Maybe having a high electricity/mechanical skill personnel nearby would make leveling these skills faster for other people, requiring more coordination so no XP gets wasted and people actually call for maintenance or tutoring xp, improving overall crew cohesion and good feels from cooperation :)

Post below your ideas for better engineer / mechanic class / sub maintenance improvements