Here's what I had in mind:
- Two separate submarines
- Submarines start at opposing sides of the map
- Sub 1 has a VIP from an outpost infected with a slow-acting poison (poison takes ~10 mins to kill, depending on difficulty)
- Sub 2 has the antidote
- Goal is for the subs to reach each other and cure the VIP, then deliver the VIP back to an outpost.
- Mission fails if the antidote is destroyed, or if the VIP dies.