Reducing the amount of abyss (and other suggestions)
Posted: Tue Feb 09, 2016 10:38 pm
Now that you've made the Moloch fucking terrifying, could you decrease the amount of abyss that lines the bottom of the level? Way too easy to get abyssed in the current scheme of things, I think it's the reason we lose like 95% of the time and it makes fighting certain enemies like Endwurms basically impossible and Molochs extremely hard
Also, levels at the moment seem way too short. In most generic artifact missions you can grab the artifact and end the mission in something like 5 min, levels could stand to be lengthened
Some other suggestions:
1. Increase the amount of fuel welders and cutters consume. One welding fuel tank almost always lasts you the entire round so there's always a shitton extra fuel laying around. Fire extinguishers kind of have the same problem too
2. Increase the amount of time for oxygen generators to refill oxygen tanks. You can basically live forever with just two oxygen tanks and a working oxygen generator
3. An enemy that aggressively tries to board the ship, maybe? Probably my favorite moments from this game are when there's a crawler in a room you need to access and people try to formulate plans to kill it.
4. Either buff railguns or let people in multiplayer choose the mission type. Some subs really can't handle a Moloch while other subs would be best used against Molochs because they have like 5 railguns.
5. Make artifact missions more dangerous. I remember one mission where there were a swarm of crawlers surrounding the artifact. That would be nice. Hell, maybe make the one of the artifacts attract the shit out of enemies or something?
6. More missions where the target is in a cavern the sub can't reach, shit like tiger threshers. These are also a lot of fun, organizing raiding parties and stuff like that
7. Maybe a new mission where you have to clear out a "nest" of enemies like Crawlers or Mantises? You could add something like this in tandem with differing types of railgun shells like high explosive or something
8. A mission kind of like sandbox where the goal is to reach the end, however the cavern you have to travel through is filled with nasty shit. Could name it "Supply mission" or something
9. Place more emphasis on mechanics and repairing, somehow. I think they should repair walls faster but I don't know if you would nerf other jobs' repairing speed in that case or not
10. Levels should be more vertical in nature, having the level be a large \_____/ shape can be kind of boring after a while, putting some \__/\_/ kind of layouts could improve the piloting experience a lot
Also, levels at the moment seem way too short. In most generic artifact missions you can grab the artifact and end the mission in something like 5 min, levels could stand to be lengthened
Some other suggestions:
1. Increase the amount of fuel welders and cutters consume. One welding fuel tank almost always lasts you the entire round so there's always a shitton extra fuel laying around. Fire extinguishers kind of have the same problem too
2. Increase the amount of time for oxygen generators to refill oxygen tanks. You can basically live forever with just two oxygen tanks and a working oxygen generator
3. An enemy that aggressively tries to board the ship, maybe? Probably my favorite moments from this game are when there's a crawler in a room you need to access and people try to formulate plans to kill it.
4. Either buff railguns or let people in multiplayer choose the mission type. Some subs really can't handle a Moloch while other subs would be best used against Molochs because they have like 5 railguns.
5. Make artifact missions more dangerous. I remember one mission where there were a swarm of crawlers surrounding the artifact. That would be nice. Hell, maybe make the one of the artifacts attract the shit out of enemies or something?
6. More missions where the target is in a cavern the sub can't reach, shit like tiger threshers. These are also a lot of fun, organizing raiding parties and stuff like that
7. Maybe a new mission where you have to clear out a "nest" of enemies like Crawlers or Mantises? You could add something like this in tandem with differing types of railgun shells like high explosive or something
8. A mission kind of like sandbox where the goal is to reach the end, however the cavern you have to travel through is filled with nasty shit. Could name it "Supply mission" or something
9. Place more emphasis on mechanics and repairing, somehow. I think they should repair walls faster but I don't know if you would nerf other jobs' repairing speed in that case or not
10. Levels should be more vertical in nature, having the level be a large \_____/ shape can be kind of boring after a while, putting some \__/\_/ kind of layouts could improve the piloting experience a lot