~~~~~~~~~HULL ARMORING~~~~~~~~~
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As the name suggests. Hull Armoring can be bought and applied after certain missions in the game. After you do something for one of the stations (let it be a science facility, ect...), you can be allowed to upgrade your hull. This would allow the player to sink deeper into the abyss, and allow for more missions/quests.
https://en.wikipedia.org/wiki/Submarine_hull
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~~~~~~~~~~~VOICE CHAT~~~~~~~~~~~
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We all know communication with your team mates in something like Barotrauma is important, especially when in a Multiplayer server with people we don't know/have no other means of communication with. While the chat-based system in the game is good enough (for the time being), some, if not a lot, of people don't type fast, which could doom a submarine. Voice chat could solve that issue.
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~~~~~~~TUTORIAL PROBLEM~~~~~~~~
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We've all most likely played the tutorial, and it has a big issue that bothers me, and it's with the Moloch. Since you're an engineer, you don't have access to most doors. During the part where the Moloch attacks, it breaks a window in the front of the ship, and you're told at the last minute to get the fuck out of there. Well, once the room starts flooding, the only exit you have is the door at the bottom of the control room, but you die of pressure before you can leave. And since you can't leave using the other doors, you'd die from pressure. While you could get the diving suit from the beginning of the tutorial, it's unfair how the first-time player would just die since you have no means of escape from the control room.
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~~~~~~~~MISSION BRIEFING~~~~~~~~~
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One of my main problems with the missions is forgetting what I was originally supposed to do. Trying not to crash, get raped by Endworms and Molochs kind of take my mind away from the objective. It would be helpful to have a "briefing page", that can show the player what they're supposed to do while in the game. For example, pressing "B" and it shows a page telling you your objective, and whether it is completed or not.
For Example:
Spoiler
Ignore the "Smuggle out agent" objective and shit. I can't get the screen by its self. rip.If there is something that's unclear, please message me!