[Code included] Nudging selected items in the submarine editor by individual pixels
Posted: Sat Mar 04, 2017 7:31 pm
Previously posted this on the discord channel, though it missed the latest update, so might as well post it here.
Adding this code to Barotrauma.MapEntity:UpdateSelecting should allow parts to be moved by a single pixel at a time by using the arrow keys.
Code: Select all
Vector2 nudgeVector = Vector2.Zero;
if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.Up) && PlayerInput.GetOldKeyboardState.IsKeyUp(Keys.Up)){
nudgeVector.Y = 1f;
}
if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.Down) && PlayerInput.GetOldKeyboardState.IsKeyUp(Keys.Down)){
nudgeVector.Y = -1f;
}
if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.Left) && PlayerInput.GetOldKeyboardState.IsKeyUp(Keys.Left)){
nudgeVector.X = -1f;
}
if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.Right) && PlayerInput.GetOldKeyboardState.IsKeyUp(Keys.Right)){
nudgeVector.X = 1f;
}
if (nudgeVector != Vector2.Zero && MapEntity.selectedList.Count > 0){
foreach (MapEntity entityToNudge in MapEntity.selectedList){
entityToNudge.Move(nudgeVector);
}
}