SCP 500 already added about 914 maybeXeno wrote: ↑Fri Apr 26, 2019 11:48 amPerhaps you could add some less well known scps like 500 or 914 which probably wouldn’t normally be added cause “there not deadly enough”
Re: SCP Anomalies Mod+ V.1.1
#12914 is the best but don’t make it like secret laboratory where you know what your going to get make it so when you put items in and set it to a certain setting there’s a couple different items you can get but it’s still random.
Just your average drug addicted Medic
Re: SCP Anomalies Mod+ V.1.1
#13May I suggest adding 2818
http://www.scp-wiki.net/scp-2818
When the player shoots then self out of it they will automatically die but there bullet can be picked back up. If a player then re-uses the bullet when they fire it they will take enough damage to render them unconscious and someone will need to revive them
http://www.scp-wiki.net/scp-2818
When the player shoots then self out of it they will automatically die but there bullet can be picked back up. If a player then re-uses the bullet when they fire it they will take enough damage to render them unconscious and someone will need to revive them
Just your average drug addicted Medic