Re: SCP Anomalies Mod+ V.1.1

#11
Xeno wrote:
Fri Apr 26, 2019 11:48 am
MrTuxedo wrote:
Fri Apr 26, 2019 8:13 am
MrTuxedo wrote:
Fri Apr 26, 2019 8:03 am


Nope. Creactor of original SCP anomalies will make updated version of it mod in that him will like may mod. But! I will make mod for early acsses about SS13! So you can play my SS13 mod for realise/early acsses version
but maybe i can give anomalies+ to some of my develepers that help me make this mod
Perhaps you could add some less well known scps like 500 or 914 which probably wouldn’t normally be added cause “there not deadly enough”
SCP 500 already added about 914 maybe
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Creactor of SCP Anomalies Mod+

Re: SCP Anomalies Mod+ V.1.1

#12
MrTuxedo wrote:
Fri Apr 26, 2019 9:32 pm
Xeno wrote:
Fri Apr 26, 2019 11:48 am
MrTuxedo wrote:
Fri Apr 26, 2019 8:13 am


but maybe i can give anomalies+ to some of my develepers that help me make this mod
Perhaps you could add some less well known scps like 500 or 914 which probably wouldn’t normally be added cause “there not deadly enough”
SCP 500 already added about 914 maybe
914 is the best but don’t make it like secret laboratory where you know what your going to get make it so when you put items in and set it to a certain setting there’s a couple different items you can get but it’s still random.
Just your average drug addicted Medic