Modding items - what does handle1 and handle2 change?

#1
I'm currently working on a mod to implement a few new instruments as a way to introduce myself to the XML modding scene; since it's pretty simple to implement items and instruments, this project has been a breeze so far and is helping me learn all about modding.

However, while setting up the logistics for using a trumpet, I became aware of the 'handle1' and 'handle2' components in the Holdable:

Code: Select all

aimable = "false" controlpose="true" holdpos="5,10" handle1="0,0" handle2="0,0"
I've messed around with the handle values based on various theories, but so far, I can't figure out for the life of me how they work (although it's safe to say they're important, as my character's hands aren't in the right spot and I suspect that the properties change where the hands go on the item). Can anyone here tell me how the component works?