Re: Barotrauma Extended v8.0

#414
CurtainsCall wrote:
Tue Nov 20, 2018 3:52 pm
Quick question, how do you poison food in BTE? These guys keep drinking my vodka and I want to give em something with a bit more kick
Boi, you can't poison every food. Certain duplicate foods in the oven are poisoned, test them for yourself.
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Re: Barotrauma Extended v8.0

#417
BursedTheBunny wrote:
Thu Nov 22, 2018 8:42 am
Anyone know an Chemicals list ( with its functions and stuff ) from bte 8.0 or atleast something like 7.3?

( i've searched around, but the most recent one i can find is of 6.4 )
It might be a good idea to look at the xmls and do some testing in single player to get an idea what everything does.
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Re: Barotrauma Extended v8.1

#419
New mod update, lads! Here's the changelog:


Mod Changes:
-Added ship logos for a number of bte stock submarines. There are seven in total.
-Added a new light, Small Lamp. As the name suggests, it's a 16x16 pixels lamp.
-Added two new upgrades for underwater scooters. First one improves battery efficiency and second one increases propulsion.
-Added a new melee weapon, Thermoblade. A diving knife upgrade that can be loaded with a battery cell to deal extra damage. It also removes bleeding.
-Renamed the Research Terminal to R+D Terminal and added some Upgrade Recipes for some items.
-Merged some bypass cards into single ones so they can be used to craft more than one type of item.
-Split railguns into new and outdated. Outdated have less rate of fire, won't display ammo count and power required to fire but require less power. "New" railguns have a different look and will replace the standard ones.
-Edited the use option in knives. It isn't as fast as before but can still be deadly.
-Edited Erythrozine and Oxygenite effects when used with inhalers. The later is now better.
-Edited Spotlights so they require power to work and have slightly different stats. They no longer have an outlet for a trigger since they don't need that.
-Increased the price of fusion shells for both railguns and depth charges.
-Increased the price of Uranium Fuel Rods.
-It's no longer possible to interact with labels unless you are in the editor.
-Fixed railgun ammo racks not taking EMP Shells.
-Fixed a typo in one of the power grid documents.


All Shuttles:
-Edited most hardware so they cannot be removed with a Wrench.
-Fixed Pliers not working with some electronic devices and buttons.
-Doors can be forced open with crowbars.
-Made some small edits so it's possible to use shuttles to power the main submarine by rewiring.

Class A Station:
-Fixed gas-operated tools not working with hydrogen tanks.

Aegir Mark IV:
-Added a ship logo in command.
-Replaced the breaker lamp with a small one.
-Fixed the door leading to the engines room not allowing security to access it.
-Fixed gas-operated tools not working with hydrogen tanks.

Nehalennia I:
-Added a ship logo in the hub.
-Replaced all railguns with outdated ones.
-Replaced the breaker and engine battery lamps with a small ones.
-Fixed gas-operated tools not working with hydrogen tanks.

Nehalennia II:
-Added a ship logo in the hub.
-Replaced the breaker and engine battery lamps with a small ones.
-Fixed gas-operated tools not working with hydrogen tanks.

Enki:
-Added a ship logo in the hub.
-Added the missing Tool Kit in the workshop.
-Added a docking port under the Enki so it's possible to dock a shuttle for power.
-Replaced the breaker lamp with a small one.
-Fixed gas-operated tools not working with hydrogen tanks.

Themis:
-Added a ship logo in the hub.
-Replaced the breaker lamp with a small one.
-Fixed gas-operated tools not working with hydrogen tanks.

Njord:
-Added a ship logo in the cargo area.
-Replaced all railguns with outdated ones.
-Replaced the breaker lamp with a small one.
-Fixed gas-operated tools not working with hydrogen tanks.

Vellamo I:
-Added a ship logo in the cabins.
-Added a secure locker with bypass cards that can only by access by command brass.
-Replaced all railguns with outdated ones.
-Replaced the breaker lamp with a small one.
-Removed some labels in the hub and placed a logo for the ship.
-Fixed the lab door locking mechanism not working for medical doctors.
-Fixed gas-operated tools not working with hydrogen tanks.

Vellamo II:
-Added a ship logo in the cabins.
-Added a secure locker with bypass cards that can only by access by command brass.
-Replaced the breaker lamp with a small one.
-Removed some labels in the hub and placed a logo for the ship.
-Fixed the lab door locking mechanism not working for medical doctors.
-Fixed gas-operated tools not working with hydrogen tanks.
-Fixed a button being slightly out of its place.

Ullr:
-Added a ship logo in the cabins.
-Replaced the railgun lamps with spotlights.
-Replaced the breaker lamp with a small one.
-Replaced the railgun lamps with toggleable spotlights.
-Fixed gas-operated tools not working with hydrogen tanks.
-Fixed some items being able to be taken with a wrench.
-Fixed some ballast tank doors being unable to be accessed manually.
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