Nilmod has been updated to version 0.8.1.8
-Fixed assignjobs (For sure this time)
-Fixed player host respawn issues if their character no longer existed
-New permissions "AllowInGamePM" and "AdminPrivateMessage" to control ingame messaging
-Broadcasting fixed, those with broadcast perms can see the sender.
-admins PMing each other can see the sender.
-Those not allowed to use channels now recieve a message
-Introduced changes to attempt to transfer clients connections between server scheduled restarts, clients will no longer be disconnected from them.
Nilmod has been updated to version 0.8.1.9
-Fixed ingame private messages and admin private messages (May still be one or two quirks)
Nilmod has been updated to version 0.8.1.10
-Fixed dedicated servers not selecting default submarine
-Fixed none-vanilla CPR behaviours by introducing separate variables and introducing fixed default values
-Fixed husk infected player healing logic
-Logged death messages now include if it was the client using "give in".
-Griefwatcher can now report incapacitation via repairtool (Welder/cutter) damage.
-Character deaths now output log information that may be relevant to how they died (health/bleed/oxygen/husk etc from various sources that were not healed away) - this is still incomplete.
-the weight for picking more useful jobs for multiplayer clients who have had their preferences taken by others now includes BTE skills to further avoid assistants/prisoners.
-Doors now log if they are internal or external, and also state submarine name or if respawn shuttle.
-griefwatcher can now state when airlock doors have been left open, and can use a reduced timer for respawn airlock doors
-Pumps now use a timer for their messages and send fewer messages overall.
-Reactor's blameonbroken for griefwatcher properly takes the team into account.
-server restart timer increased to 20 seconds
-New variable WaitForResponseTimer which is used to determine how long the game waits for clients who have yet to start/finish their submarine downloads
-Griefwatcher now both saves and loads its own XML
-Revive now also strips negative status effects much like heal does.
-It is now possible to change the passive bleed recovery multiplier for both concious and unconcious states
-Fixed a crash when killing players with a repair tool
Fixed statuseffect crash when a character has been removed.
Nilmod updated to 0.8.1.12
-Removed some unused code and classes
-Removed nilmod rejoin code
-Removed old variables that are not currently used (IE. CPR)
-Improved save/load of EventChatterSettings.xml - Recheck the file for new variables!
-Added client permission to bypass skills (note: all clients can see their skill is 100 for all)
-Likely fixed crash autorestart code failing
-Only one character can Drive a submarine at a time, multiple can view.
-Improved CharacterDamageLog to keep restored values of previous injuries
-On sub vs sub, if the enemy team is eliminated the game now ends 3 seconds later (Or if both teams die)
-Added logging support for welding doors shut and cutting them open.
-Griefwatcher settings now properly handle messages relating to incapacitations, airlock opening and such
-Nuclear shells no longer show as explosion for the character damage record
-Karma no longer shows for spawn messages if its max
-Characters now attempt to auto-equip diving suits and scooters on spawn if the room contains more than 75% water
-Fixes to play yourself host respawning via respawn shuttle
-Added new settings "LogDamageRecordAI" and "LogDamageRecordFull"
-Fixed crash when using submarine editor before starting a server/singleplayer game.
-Improved server auto restart client syncing (They should be able to chat now)
-Fixed bleeding damage/recovery being applied twice
-Fixed crash autorestart not working
-Additionally added prevention for looping crash restarts to at least wait for the game to be loaded.
Host of ARS (A Random Server)