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Modding help

Posted: Fri Jul 20, 2018 6:01 pm
by titlo3
I feel like this should be a topic on this forum for obvious reasons. a lot of people have trouble with things including me. so I'd like to start with a question. when making any changes to waterbump.png it makes it so all BG wall textures are overlaid twice which is not very convienient. can anyone help me with this?

Re: Modding help

Posted: Fri Jul 27, 2018 9:53 am
by Nevol
I tried to do it, but I couldn't find a solution.

Re: Modding help

Posted: Mon Aug 06, 2018 12:24 pm
by Regalis
Waterbump.png is a normal map where the red channel is the displacement amount on the x-axis and the blue channel is the y-axis. If you change it to a, let's say reddish texture it means that everything underwater will be shifted to the left, while anything non-red would shift it to the right.

I would recommend making a black-and-white heightmap and converting it to a normal map with a tool like xNormal or NVIDIA's Photoshop Plugin.

Re: Modding help

Posted: Thu Aug 16, 2018 6:36 pm
by titlo3
ohhh that makes sense. I'll see what I can do. thanks alot