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Light Switch Is in the back of the ship, in the Junction Room
Ship will hold your hand in the beginning, but only until you need to begin crafting or buying supplies
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Features:
- x4 Coilguns
- x1 10 Shot Railgun w/3x Nukes & x3 Standard Rounds (Rear, in stowage)
- x2 Up-Armored hull (Count the outside most exterior with the beams included, that'd make x3)
- Atmospheric lighting
- Control over circuits for non-essentials
- Backup Power (From Nav Terminal)
- Lots of supplies
- Garbage Chute
- Tons of ammo to begin with
- x2 Discharge Coils (Use Nav Terminal) Captains Discretion
- Authorized Access Only Rooms, w/Proper Class (ie. Captain & Security)
- Medical Fabber, Standard Fabber & Deconstructor
- Lots of Stowage / Storage Space utilizing tool boxes inside cabinets and crates with crate shelves
Workshop Link
Barotrauma Version 0.9.9.1
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Feedback Welcomed!
This is my first ship, of which 98% of my in-game hours were spent making it...
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Photos
Very minuscule changes compared to in-game (As of now), but overall the photos are the same