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[0.7.0.1] The invincible

Posted: Mon Nov 20, 2017 3:09 pm
by isony12
Image
The invincible is strong, powerful submarine.

it support up to 10 people. (or more)

Heavily armoured with heavy wall and armed with 4 Railguns.

Because the main system is concentrated in the center, it has resistance to flooding. (It is difficult to sink or reactor fail by a single collision)

In addition, there are hatches in the stairs to prevent water, and each room has a pump.

The battery and junction box are also centrally located, making maintenance easy.

The automatic door system was removed because there were people who were annoyed at times, but there are buttons that can close all doors immediately in an emergency. (The buttons are in the command room and the central room)

Also the green light in the command room notice you that if the doors are open.

There are even more benefits, but just skip it and just enjoy it.



01-11-18

The invincible is updated.

A small air lock is added to the upper left of the submarine.

The existing two legs are changed to three rake-shaped legs.

An additional Emergency Close button is added to the upper deck.

An artifact holder is added outside the main airlock.

Nuclear shells are deleted due to the risk of explosion.

The armory opens and becomes easier to access for repairs on the upper left of the ship. The existing security equipment is stored in the hatch of the Armory.

The wiring arrangement of the airlock has been improved so that the door to the airlock and the door to the outside can not be open at the same time.



01-15-18

Fixed an issue where Captain's ID card could not open the cargo bay.



01-16-18

Artifact holders have been removed and thermal artifacts can now be stored by adding a button to fill the airlock. Keep artifacts in the airlock instead of artifact holders.




Re: [0.6.1.4] The invincible

Posted: Wed Nov 22, 2017 5:22 pm
by LandonGam3r
Hello isony12, I have added your new submarine to the BT Public submarine server list!

I have tested your submarine and everything seems to work fine, I like the feature that you can see that a door is opened and inmediately close them. The extra struts around the submarine really help making the sub more sturdy, which can be good in various situations.

Few things:
  • The submarine drops inmediately on roundstart, this can cause some confusion.
  • The wiring is straightforward but not really appealing, ofcourse this is a not a problem, but most up-to-date subs have nice wiring aswell.
Due that the submarine is now online, it will be tested 24/7. As with the also recently added ASV Danate, some problems may pop up. I will let you know if this occurs!

Re: [0.6.1.4] The invincible

Posted: Thu Dec 28, 2017 8:14 pm
by LandonGam3r
Hello isony12 once more :) ,

From December the 6th till December the 21th, the Barotrauma Server community (BT Public 24/7 #1) held a vote. This vote had the purpose to improve the submarine list in rotation at the server, by sorting out the "bad" and the "good". In this process, it was also possible to add notitions for each sub, including yours!

If you are interested, the voting form is still accessible for reading. Here is the link: https://goo.gl/forms/gZhlOYQu8vSBBZKn2


Greetings,

Landon

Re: [0.7.0.1] The invincible

Posted: Thu Jan 11, 2018 12:56 pm
by isony12
I updated my ship due to the game is updated to 0.7.0.1

Detailed update notes are on the main thread.

Have fun.

Re: [0.7.0.1] The invincible

Posted: Sun Jan 14, 2018 8:42 pm
by isony12
Fixed an issue where Captain's ID card could not open the cargo bay.

Re: [0.7.0.1] The invincible

Posted: Mon Jan 15, 2018 5:31 pm
by isony12
It is updated just like The Vanguard.

I have removed the artifact holder and made it possible to store the artifact in the airlock.