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Re: [BTE 7.5] Judas V2.0 / [BTEP 1.4] Judas V1.2b

Posted: Fri Oct 05, 2018 11:24 pm
by randymagic241
[BTE 7.5] Judas V2.0

- Added another coolant can.
- Added lights in medical to signify when the door is locked.
- Finished labelling the access panel use messages.
- I felt engineers lacked any form of self defence, so it is a lot easier for them to craft shock rods now.

Re: [BTE 7.5] Judas V2.0b / [BTEP 1.4] Judas V1.2c

Posted: Sat Oct 06, 2018 11:43 am
by randymagic241
[BTEP 1.6] Judas V1.2c

- Added another coolant can.
- Added lights in medical to signify when the door is locked.
- Finished labelling the access panel use messages.
- I felt engineers lacked any form of self defence, so it is a lot easier for them to craft shock rods now.
- Added a miniature vent in the canteen.

[BTE 7.5] Judas V2.0b

- Added a vent in the canteen.

Re: [BTE 7.5] Judas V2.1 / [BTEP 1.6] Judas V1.2c

Posted: Sun Oct 07, 2018 12:08 pm
by randymagic241
[BTE 7.5] Judas V2.1

- Chute now runs on a battery, meaning it will be fully functional at the beginning of the game.
- Magic Fly by Space now plays when someone steps into the chute.

Re: [BTE 7.5] Judas V2.1b / [BTEP 1.6] Judas V1.2c

Posted: Sun Oct 07, 2018 1:15 pm
by randymagic241
[BTE 7.5] Judas V2.1b

- Enforcers, Officers and Captains can now access med bay.
- Harmful meds in med bay are now locked in a secure cabinet.
- Added flash powder and sugar in the med bay secure cabinet.
- Fixed overlapping med bay cabinets.
- Added a decal in the med bay for the secure cabinet.

Re: [BTE 7.5] Judas V2.2 / [BTEP 1.6] Judas V1.2c

Posted: Tue Oct 09, 2018 4:14 pm
by randymagic241
[BTE 7.5] Judas V2.2

- Added HTMs to armoury, in the place of handcuffs.
- Fixed the description of one of the sulphurite coolant cans.

Re: [BTE 7.5] Judas V2.3 / [BTEP 1.6] Judas V1.2c

Posted: Thu Oct 11, 2018 4:54 pm
by randymagic241
[BTE 7.5] Judas V2.3

- Removed some outer hull on the bottom of the submarine.
- Edited some wiring on the bottom of the submarine.
- Moved the top right railgun up a bit.

Re: [BTE 7.7] Judas V2.4 / [BTEP 1.6] Judas V1.2c

Posted: Tue Oct 30, 2018 10:18 pm
by randymagic241
[BTE 7.5] Judas V2.4

- Added cinematic lighting to the chute :3
- Added an LRS monitor in command.

Re: [BTE 7.7] Judas V2.5 / [BTEP 1.6] Judas V1.2c

Posted: Fri Nov 02, 2018 8:29 pm
by randymagic241
[BTE 7.7] Judas V2.5

- Made changes to the chute, music now plays when people are in the chute, not when it is full of water. Also:
- Added a ten second delay to the chute, so it's easier to watch people get cronched.

It's also occurred to me the BTEP version is horribly out of date and I need to change that.

Re: [BTE 7.7] Judas V2.5 / [BTEP 1.7] Judas V1.3

Posted: Sat Nov 03, 2018 2:05 pm
by randymagic241
[BTEP 1.7] Judas V1.3

- Removed hollowhead spears from armoury.
- Removed a hidden toxic cabinet from med bay that was interfering with one filled with chems.
- Added flash powder to med bay.
- Most chems are behind secure cabinets now.
- Enforcers and Officers can now access med bay.
- Laser by Laser now plays when someone enters the chute.
- Chute now runs of batteries (batteries included).
- Fixed out of date description for one of the coolant cans.
- Edited almost all the bottom portion of the sub to bring it in line with the BTE version.
- Submarine now starts with a small amount of reserve power.
- Added cinematic lighting to the chute :33
- Added 10 second delay to the chute.
- Removed useless relay from Command.
- Added LRS monitor to Command.

Re: [BTE 7.7] Judas V2.6 / [BTEP 1.7] Judas V1.3

Posted: Tue Nov 06, 2018 5:19 pm
by randymagic241
[BTE 7.7] Judas V2.6

- Moved brig to where lazy room was.
- Removed lazy room.
- Officer now spawns with captain.
- Added more items to the sub to fill up the vacancies in some of the lockers.
- Removed music from chute :3
- Chute now has a force field panel.
- Chute now instantly flushes people who fall in it.
- Any role can access the chute now.