So I am kind of late to this whole thing, but since I am so in love with this game I would just like to port this.
(I haven't started yet, I will when I get my personal laptop)
So I have an idea in my mind for actually recreating the place of SCP:CB in minecraft and then porting the map over to Blender for animations. I want to model the SCP's in minecraft format in blender along with all of the items. I have already written everything that I have to do to actually make this happen but I just need to actually start the thing itself.
All I need is just a few comments of positive reinforcement to keep this idea going and then Ill create a great animation for all of you who believed in me.
Re: SCP:CB Blender Minecraft Remake
#2Wouldn't that just be a Minecraft Animation?
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Re: SCP:CB Blender Minecraft Remake
#3I Second this statementHubbawubba64 wrote:Wouldn't that just be a Minecraft Animation?
That Poot Burd c:
Re: SCP:CB Blender Minecraft Remake
#4You should have probably posted this in Off-Topic, but to contribute to conversation, I have an old map with a few SCP rooms that you might want to build on.KapitanKaboomz wrote:So I am kind of late to this whole thing, but since I am so in love with this game I would just like to port this.
(I haven't started yet, I will when I get my personal laptop)
So I have an idea in my mind for actually recreating the place of SCP:CB in minecraft and then porting the map over to Blender for animations. I want to model the SCP's in minecraft format in blender along with all of the items. I have already written everything that I have to do to actually make this happen but I just need to actually start the thing itself.
All I need is just a few comments of positive reinforcement to keep this idea going and then Ill create a great animation for all of you who believed in me.
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Re: SCP:CB Blender Minecraft Remake
#5better port the whole game to minecraft it will have less bugs and better graphics
Re: SCP:CB Blender Minecraft Remake
#6Minecraft doesn't have any diagonal faces for fuck's sake.Corrosive Beast wrote:better graphics
π±ππππ£πΉπ³ π΄ππππ(!): πΏπππππππ πππ ππππππ πππππππ’ πππ'π πππππ ππ ππππ πππ ππππππππ ππππ ππππππ.
Re: SCP:CB Blender Minecraft Remake
#7That isn't true; Minecraft can perfectly handle triangular-based slopes, and a mod author (using the same code as the diagonal slope mod) is making a spherical-handler mod.Hubbawubba64 wrote:Minecraft doesn't have any diagonal faces for fuck's sake.Corrosive Beast wrote:better graphics
Re: SCP:CB Blender Minecraft Remake
#8I dont know what kind of engine minecraft its using but its one of the most amazing ones i have seen the graphics can be very real like with some shaders and the enviroment around you can be destroyed this shit is better than battlefield
Re: SCP:CB Blender Minecraft Remake
#9It's written in Java with a custom 3D engine if I'm not mistaken. Like unity, it's only as good as it's programmer.Corrosive Beast wrote:most amazing ones i have seen
π±ππππ£πΉπ³ π΄ππππ(!): πΏπππππππ πππ ππππππ πππππππ’ πππ'π πππππ ππ ππππ πππ ππππππππ ππππ ππππππ.
Re: SCP:CB Blender Minecraft Remake
#10Plus the whole graphics thing doesn't hold true. The graphics are as good as you make them, and the Minecraft blocks are 16x16 (by default). It's true that it's an aesthetic choice but you're mainly limited by what your machine can handle. Also, Minecraft has so many bugs, but they just get constantly patched out, so it's no different.