I mean, realistically, a little scalpel would be kept in their chamber for testing, and it's not going to do anything against any other SCP or the MTF.spartan322 wrote: There are a few problem with your idea.
1. There are no weapons, so you wouldn't be able to destroy them. No, knifes won't be added either.
2. The 24 hours idea is bad. I don't think that something should affect the game a day later, if something has an effect it should affect the PLAYER, and not the game, and it should be on the same session in which you are playing. It would be weird to have a new character under the effects of an SCP it has never come in contact with.
I don't get the part about affecting the player, not the game? It is affecting the player... it's making him grow eyes... I guess, technically, it would be cannon to have them kill you after a while if you don't take them off.
But the 24 hours I think would be a great idea. You just turn it off and then load the saved game and boom, your vision's messed up. It wouldn't be another character, it would be on that save file (meaning that it wouldn't do anything if you play it in Keter). I mean, if you wanted, it could happen after just a few minutes, but I think the idea of SCP mindfucking you is better, personally.